All Fallout 76 Perk Cards We Know So Far

The Fallout standard SPECIAL stats return for Fallout 76, but the perk system is getting a major change this time around. SPECIAL perks are now determined by cards. Based on a report from QuakeCon, IGN learned more about how card packs are earned and how they can be used.

The hundreds of cards available in Fallout 76 and new cards are made available as your character reaches higher levels. These Perk Cards can be shared among teammates and swapped out at any time. To equip a Perk Card, you must have enough unused points available in that SPECIAL category. Perk Cards all have number ranks assigned to them, and some cards have level requirements. For instance, if you have a 3 points in Intelligence and a Rank 4 card, you have to wait to add another point in Intelligence before you can equip the card.

Each SPECIAL stat can have up to 15 points. SPECIAL points are earned with each level up until level 50, and your character starts with one point in each SPECIAL.


EditHow to Get Perk Card Packs

Perk Card Packs can only be obtained by leveling up, and are not for purchase. You’ll earn card packs every other level until you reach level 10. After that, card packs are given every 5 levels.


Each Perk Card Pack comes with four random cards and a piece of gum that includes a joke on its wrapper. 

When you level up, you’re also given the opportunity to pick one perk from any SPECIAL. 

EditHow to Raise Card Ranks

Card Packs mean random cards, and RNG means duplicates. To raise the rank of your cards, you’ll simply have to combine duplicates.


EditSPECIAL Perk Cards List

Below are all known Perk cards for each of the categories along with their known Rank changes.

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EditStrength Perk Cards

Strength applies to your character’s physical power in melee and how much your character can carry. Below are all the known cards in the Strength section. 


Perk Card Rank 1 Rank 2 Rank 3 Rank 4
Bandolier Ballistic weapon ammo weighs 90% less.
Batteries Included Energy weapon ammo weighs 30% less.
Bear Arms Heavy Guns weigh 20% less. Heavy Guns weigh 40% less.
Expert Heavy Gunner Your non-explosive heavy guns now do +10% damage.
Expert Slugger
Gladiator Your one-handed melee weapons now do +10% damage. Your one-handed melee weapons now do +20% damage. Your one-handed melee weapons now do +30% damage.
Sturdy Frame 
Thru-Hiker Food and drink weights are reduced by 30%. Food and drink weights are reduced by 60%. Food and drink weights are reduced by ??%.

EditPerception Perk Cards

Perception applies to your character’s weapon accuracy in V.A.T.S. and your ability to detect other characters.

Perk Card Rank 1 Rank 2 Rank 3 Rank 4
Butcher’s Bounty
Green Thumb You have a 25% chance to reap twice as much when harvesting flora.
Night Person Gain +1 INT and +1 PER between the hours of 6:00 p.m. and 6:00 a.m.
Pannapictagraphist You hear directional audio when in range of a Magazine.
Percepti-Bobble You hear directional audio when in range of a Bobblehead.
Refractor  Gain +5 Energy Resistance.

EditEndurance Perk Cards

Endurance affects your character’s health, disease resistance, and the Action Point drain cost while sprinting. 

Perk Card Rank 1 Rank 2 Rank 3 Rank 4
Aquagirl You no longer take Rad damage from swimming and can breathe underwater. 
Dromedary All drinks quench thirst by an additional 15%.
Professional Drinker There’s no chance you’ll get addicted to alcohol.
Revenant Gain a +25% damage bonus for 2 minutes when a player revives you.
Slow Metabolizer All food satisfies hunger by an additional 15%.
Vaccinated Chance of catching a disease from creatures is reduced by ??%. Chance of catching a disease from creatures is reduced by 60%.

EditCharisma Perk Cards

Charisma is quite different in Fallout 76 with a focus on group interactions — like sharing higher point Perks — and potential for better rewards and prices when bartering.

Perk Card Rank 1 Rank 2 Rank 3 Rank 4
Animal Friend
Bodyguards Gain 8 Damage & Energy Resist (max 24) for each teammate, excluding you.
Friendly Fire
Hard Bargain Buying and selling prices at vendors are better,
Happy Camper Hunger and thirst grow 40% more slowly when in cam or in a team workshop. Hunger and thirst grow 80% more slowly when in camp or in a team workshop.
Happy-Go-Lucky Your Luck is increased by 2 while under the influence of alcohol.
Lone Wanderer
Party Girl The effects of alcohol are doubled.
Quack Surgeon Revive other players with liquor!
Spiritual Healer You regenerate health for 5 seconds after reviving another player.
Squad Maneuver Run 10% faster when part of a team.
Strange in Numbers Positive mutation effects are +25% stronger if teammates are mutated too.
Team Medic Your stimpaks now also heal nearby teammates for half the normal strength.

EditIntelligence Perk Cards

Intelligence determines your character’s ability to hack and affects the durability of crafted items and return from scrapping items. 

Perk Card Rank 1 Rank 2 Rank 3 Rank 4
Contractor Crafting workshop items now costs 25% fewer materials.
Exotic Weapons You can now craft Rank 1 exotic weapon mods. (Plans required)
Exotic Weapons Master
First Aid Stimpacks restore 10% more lost Health.
Grease Monkey Workshop items are 30% cheaper to repair.
Master Hacker Gain +1 hacking skill and terminal lock-out time is reduced.
Science You can now craft energy guns. (Plans required)

EditAgility Perk Cards

Agility is your character’s number of Action Points in V.A.T.S. and determines how well you can sneak.

Perk Card Rank 1 Rank 2 Rank 3 Rank 4
Dodgy Spend 30 Action Points to avoid 10% of each enemy attack.
Goat Legs Take 80% less damage from falling.
Gun Fu
Gun Runner Your running speed is increased by 10% when you have a pistol equipped.
Marathoner Sprinting consumes 20% fewer Action Points.
Master Sandman

EditLuck Perk Cards

Luck determines your character’s “recharge rate of Critical Hits” and the quality of items you find.

Perk Card Rank 1 Rank 2 Rank 3 Rank 4
Can Do! 50% chance to find an extra canned good when you “Search” a food container.
Grim Reaper’s Sprint
Luck of the Draw Your weapon has a 10% chance to regain condition when hitting an enemy.
Mysterious Savior
Mysterious Stranger
Mystery Meat Stimpacks generate excessive, edible meat, Higher Rads improve the chance
Starched Genes You will never mutate from rads and Radaway will never cure mutations.
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