This past Wednesday we saw the latest trailer for Red Dead Redemption 2, and while there was a lot to unpack about the characters, world and story, some fans were disappointed that we didn’t see a more traditional gameplay trailer. We don’t know when we’ll see a public demo of Red Dead 2 in action, but the good news is that all three of the trailers we’ve seen so far show us a good amount of actual gameplay footage – albeit with some unique camera angles.
We did the math based on what we know after our own first look at the moment to moment gameplay, and it turns out that while there are a bunch of clips from the in-engine cutscenes, more than half of the footage in all three trailers is captured from actual gameplay. Sure, some scenes may get some extra polish – any of you who’ve used the Rockstar Editor in GTA 5 or Grand Theft Auto Online know that there are a slew of tools that can be used to touch up your capture – but many of them are pulled straight from gameplay moments we saw in our own 45-minute gameplay demo.
We lay it all out in the video at the top of the page, but scenes like Hosea’s campfire story are pulled directly from such events. You can choose to sit and listen, or you can keep walking and go do something else.
Sure, some scenes – like Arthur threatening the grieving family or the close-ups of him and John Marston – are in-engine cinematics and not proper gameplay. But we’ve identified — and confirmed with Rockstar — the scenes from all three trailers that were recorded off of playable, HUD-less moments and, at most, tweaked for style before being cut into the trailers.
Of course, this won’t be the same as a sequential demo of playable scenes that would give you an idea of the experience of what it’s like to walk, talk, aim and shoot as Arthur Morgan, but you can bet you’ll find it on IGN as soon as it’s available. In the meantime, check out our detailed impressions from our first look at Red Dead 2, as well as how Rockstar is mounting a global effort to make Red Dead Redemption 2 it’s most detailed open world yet.