Changes and new additions to the perk system in Fallout 76 were detailed at a Bethesda panel at QuakeCon.
The SPECIAL system returns and allows players to assign points across seven main attributes that enhance your character, but this time it also uses a new card system. As you level up, cards are unlocked and each one comes with a point value that is used to increase one of the SPECIAL attributes. Each card features a new ability and can be leveled up. Duplicate cards can be merged to level up a card but this will also increase the point value.
Here’s an early look at tons of new screenshots and Perk cards:
Hundreds of cards exist in Fallout 76 and each perk can be shared among your teammates. Every SPECIAL attribute has a limit of 15 points and you’ll stop earning points at level 50. Cards, however, will continue to unlock with each character level up and you can swap out existing cards any time to mix up your style.
Mutations are a newly added feature that allows players to develop abilities and stat changes based on your playstyle. The Bird Bone mutation gives you a higher jump at the cost of lower strength and may appear after you’ve spent a decent amount of time in highly radiated areas.
Perk card packs are rewarded every four levels and give four random cards along with a piece of gum with a joke on the wrapper that can be used to fill your hunger meter, but you will get your regular Perk card from the level-up as well. It’s possible to get a higher level card that can’t be used right away from packs.