To make Cyberpunk 2077 the best it can be, “We need space, we need time, and we need the privacy to mull it over,” says Cyberpunk 2020 creator Mike Pondsmith of the games long development timeline. In an interview with IGN, the author of the cult-classic tabletop RPG said that his biggest concern is whether or not fans can be patient enough to allow CDPR to build the game they want to build. “We have an awful lot of stuff that we want to do, and it’s going to take time to do it. And I’m hoping the fans are going to give us the time to do it.”
He confided that “The game we have right now is pretty damn close to what I would have built if I built it alone myself in a broom closet. I look at things in there and I just go, ‘Oh my God, that’s perfect. That’s just downright perfect.'” He continued, “But to get that kind of perfection does take time. It takes iteration.”
He went on to explain that he felt it was “very smart not to show the whole world gameplay.” As we’ve mentioned before on IGN, pre-alpha gameplay demos are done more to showcase ideas, themes, and mechanics of upcoming games, as opposed to a segment of the final product. Running demos and receiving feedback allows developers to find the best method of implementing the mechanic or idea that they want to see in the final game.
Pondsmith continued, “If we’re going to do stuff that has never been done before – or has never been done the way we’re doing it – we need space, we need time, and we need the privacy to mull it over. If we have too many cooks in the kitchen we’re not going to get a good dinner out of it.”