The Iron Banner is returning from January 30 to February 6, and the update is bringing new armor and raid rewards with it.
In a post on Bungie.net, the team confirmed the featured mode for the upcoming Iron Banner event is Control, and Iron Banner Engrams earned during the event will provide Season 2 weapons, and more.
Bungie is adding new items to the engrams players receive by visiting Lord Saladin. Season 2 weapons will be included, and the team is adding more in the next event. Players will be able to obtain a hand cannon, scout rifle, shotgun, and other items including a ghost, sparrow, and emblem, shown above. Another possible reward is an Iron Banner ship, but Bungie isn’t revealing what it will look like, choosing to save it as a surprise for lucky players to discover for themselves.
Items from previous seasons may also be rewarded for players that missed them the first time around. A new emblem can be earned by completing the Iron Banner Milestone, and it will showcase a player’s lifetime Iron Banner rank ups.
After player feedback, Bungie has also added alternate options for acquiring Iron Banner gear. Players will now be able to purchase armor and weapons from Lord Saladin during each event, and completing challenges for him can unlock ornaments for Iron Banner gear.
Armor Masterworks are also arriving next week, which means all Legendary armor now has a chance to drop as a Masterwork. Like Masterwork Weapons, players will have a higher chance to acquire Masterwork Armor from Trials of the Nine and Raids. Each Masterwork piece will grant 3% damage resistance while using a Super, up to a 15% reduction for Guardians wearing a full set of Masterwork armor. Masterwork armor can be reworked for different stat bonuses at a cost of one Masterwork core and 10 Legendary shards. Players will also be able to rework stats on their non-Masterwork armor.
Rewards for Raids are also changing in next week’s update. Raid armor will now drop with perks in the form of mods that grant Leviathon-specific bonuses. These mods will be Legendary by default, so players won’t have to sacrifice 5 Power for a good bonus. Raid encounters will always drop a raid piece, and clearing Prestige will grant both Prestige and Normal mode drops.
Drop tables for all encounters have been unified, so specific raid pieces aren’t tied to specific encounters anymore, and every encounter will have a chance to drop an identified, ready to equip, exotic. Players will also be able to spend Legendary Shards and Calus Tokens to purchase specific raid pieces if they have completed the raid the same week.
Bungie has also added a new exotic Raid ghost, the “Contendor’s Shell.” The ghost shell can drop from the final encounter in Leviathan or Eater of Worlds. The shell comes with a trio of “Seeker” perks. The “Seeker of Brilliance” perk adds a chance for encounters to drop Bright Engrams. The chance increases every time a Bright Engram fails to drop. The “Seeker of Opulence” perk means players are more likely to earn Exotic items they don’t already own from raid encounters. Finally, “Seeker of Glory” keeps track of the number of completed encounters on the Leviathan.
Brian Barnett is an IGN freelance writer and devout Warlock. You can follow and chat with him (he’s super friendly) on Twitter at @Ribnax.