Fallout 76: 45 Things We Learned

War never changes, but Fallout 76 has in more ways than one.

Fallout 76 is looking like it’s going to be a ton of fun with your friends in the open world filled with new monsters and discoveries. After getting some hands on time with 76 we learned a whole lot about how the moment to moment action is going to play out, how crafting has changed and how the new camp system is going to function. So we put together a handy list to prepare you for your Fallout 76 adventures!

1) You can access Photo Mode at any time from the main map, which lets you choose from a variety of filters, poses, borders, and you can even remove your character from the shot.

2) Loading screens can display your Photo Mode pictures.

3) Like previous Fallout games, you can find holotapes with games you can play on your Pip-Boy, like Nuka Tapper.

4) You can re-customize your character’s look after creation by returning to the main menu.

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Watch Us Mess Around With Fallout 76’s Character Creator

5) Fallout 76 features many different mini Challenges – including daily and weekly challenges – that award you with a meta currency called Atoms used to buy cosmetics for your character at the Atomic Shop – including new poses for Photo Mode.

6) Currently, a server will hold 24 people at a time, with some allowances made for those wishing to join as a group – but this may be subject to change.

7) All containers in the game are instanced for each individual player – which includes harvestable resources like certain flowers. Even if someone before you loots a safe, you’ll find something in there too. However, items found outside of containers that decorate the world are not instanced, so the first person to grab them gets to keep it, though items will eventually respawn in their place.

8) Each player has their own Vault-Tec Stash, which appears as a large blue box. It’s often found at campsites – or you can build your own. Anything you put into the stash will apper at any stash you use, allowing a safe place to store cumbersome items you don’t want to haul around or become stolen.

9) Crafting Stations are plentiful, but only one person can use them at a time. However, anyone can interact with a station, even if it’s in use, to reduce items to their base materials.

10) Your C.A.M.P. can be placed almost anywhere outside of major locations or points of interest (on mostly flat ground), and serves as both a base-building hub, and a free fast travel point. You are able to leave it where you want, and move it to a new location whenever you wish (for a small fee of caps)

11) You’re also able to blueprint the current layout of your base so that you can quickly rebuild camps when moving locations, or logging back into a new server.

12) You can build musical instruments at your camp or find them at locations. If multiple instruments are played at the same time, the instruments play the same song together.

13) Fast Travel costs caps when moving to most locations – the farther the distance, the higher the fee. However, fast travelling to Vault 76, your base, friends, anyone in your party or their base is always free.

14) You can toggle your POV while using the Pip-Boy to create an overlay menu that allows you to browse while still keeping an eye on your surroundings – and makes your inventory easier to see.

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51 Minutes of Fallout 76 Gameplay in 4K

15) VATS does not slow down time, but essentially allows you to auto-aim at a target – attacks will land based on the percentage chance to hit in VATS, and not based on where you are specifically aiming.

16) Certain perks will allow you to target limbs in VATS.

17) When viewing the map, you can see the location of other players in the server, as well as the location of any current public events, or imminent nuclear strike zones.

18) From level 1 through 4 you’ll be unable to attack other players, even with friendly fire. Once you reach level 5, Pacifist mode will be turned off (but you can turn it back on if you don’t wish to engage in PvP).

19) If you’re attacked by another player, initial damage will be reduced, and an alert will appear on-screen to tell you, including that player’s name. If you attack them back, damage is normalised.

20) Party members can still take part in PvP against one another,

21) Anyone who kills a player that has not fought back will be labeled a Murderer. The Murderer will have a bounty placed on their head along with a new shiny icon on the map that everyone can see – but the Murderer cannot see the locations of other players.

22) When your health reaches 0 (or your Radiation fills your health bar), your character will fall to their knees and await death. Other players can get you back on your feet with a Stimpack, and certain perk cards can let you use other items in place of Stimpacks to get back in the fight.

23) Upon death, you drop a paper sack that contains all the “junk” materials you were carrying at the time. A Side Quest will start that can point the way back to where you died to recover them, but other players can also loot your dropped goods. You’ll still keep all of your essential items like armor, weapons, and chems.

24) Side Quests can vary in length, and may require you to visit several locations as part of a quest chain before you can complete it.

25) Mothmen are real! These enemies can fly high into the air and teleport at random to close the distance on attackers, or vanish from line of sight at a moment’s notice.

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See Every Enemy We Encountered in Appalachia

26) Initially, players will only have a few food recipes and weapon/armor designs to craft from or mod – all other recipes and schematics must be learned from finding them in the wild.

27) Certain locations have Vendor Bots that allow you to buy and sell an assortment of items, including food recipes, weapon plans and mods, and even base building plans.

28) One Vendor Bot location also had ammo and medicine vending machines outside for one-way transactions.

29) You can randomly learn how to create new mods for weapons and armor by salvaging them.

30) Salvaging weapons or armor in perfect condition may give you the recipe for how to create them.

31) Bobbleheads and Magazine Covers no longer give permanent bonuses. Finding and collecting one will now grant a temporary buff that lasts for an hour, and you can replenish that timer by finding another.

32) Leveling up only affects a few key things: Your SPECIAL points, obtaining and equipping Perk Cards, and being able to equip weapons and armor.

33) Lockpicking and Hacking have changed somewhat: Your skill starts at level 0 and you can only unlock things that match your skill level. In order to get a higher skill level, you’ll have to obtain and equip perk cards that raise your level.

34) Every few levels you get the chance to open a pack of Perk Cards, which can include cards you wouldn’t normally be able to unlock until a later level, or cosmetic animated variants of a Perk Card.

35) Putting a point into one of your SPECIAL stats when you level up will suggest a perk card from that category, but you can still choose from your other stats for different perk cards instead. Once you claim your chosen perk, you won’t be able to see the other ones you declined until you level up again – but you can swap out equipped perks for others you’ve already claimed.

36) A high level player can feasibly have the same amount of health as a starting player, if the high level player never chose to increase their health beyond the base 100. Because of reasons like this, it’s not impossible for a group of low-level players to take on a high level player. Success is NOT guaranteed.

37) Groups of enemies are often led by leaders that serves as the boss – marked by a crown over their level, boasting higher health and damage but also drops better loot.

38) Legendary Enemies can spawn in place of a normal enemy, and in addition to being more powerful they can suffer from mutations when taking damage that can increase their power dramatically.

39) In addition to your health and Action Points, you’ll also have to manage hunger and thirst meters. They drop at a fairly slow rate, but if you let them go too low you can suffer penalties to how much Action Points you have.

40) You can contract diseases in a variety of ways upon reaching level 5 – eating bad food, sleeping on makeshift beds, or being attacked by certain creatures. All diseases have timers for how long they last if left untreated, and some diseases – like Food Parasites – can cause your hunger meter to drop at a much faster rate.

41) Like Fallout 4, you can sometimes find Power Armor frames sit  ting out in the world just waiting to be claimed.

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Video: Detonating a Nuke Outside Vault 76

42) Nuking an area will dramatically alter that landscape for an unspecified length of time – though no locations will be destroyed, the environment will be altered to account for the increased radiation, and the enemies that inhabit the blast zone will be extremely powerful.

43) Depending on where the nuke is launched, the flora and fauna and enemy types can be varied. You can also find some of the rarer crafting materials in the altered landscape.

44) The act of acquiring and detonating a nuke will have some difficulty – as you will have to collect multiple nuke codes, and fight your way to the (as-yet unspecified) place where the codes must be entered.

45) The main quest line eventually has you obtaining your own nuke, but we have been told you don’t necessarily have to follow the main story if you don’t want to, as there will be other methods of obtaining a nuke.

You can find out even more details for yourself by signing up for the Fallout B.E.T.A on October 23rd for Xbox One, and October 28th for PS4 and PC – check out how to get your code.

Brendan Graeber is a Guides Editor at IGN, and during his 3 hours in Fallout 76 managed to somehow contract both food parasites and dysentery. Follow him on Twitter at @Ragga_Fragga.

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