Bethesda has revealed a few more details about Fallout 76’s campaign, including how finishing it will reward the player.
Although the game will place a heavy emphasis on multiplayer opportunities and survival – when announced, Bethesda referred to it as an “online survival RPG” – that doesn’t mean that it’s giving up the series’ traditional story-based elements, with the game’s development team clarifying that Fallout 76 is still “driven by quests”.
The news comes from Game Informer’s latest feature on the game, with the developers revealing that the game’s “main quest” storyline will revolve around the mysterious disappearance of Vault 76’s Overseer. Bethesda’s director Todd Howard explains that “she left before everybody”, leaving behind secret instructions for the player, who receives a transmission from her upon leaving the Vault. This transmission, and the instructions left behind, will drive the player through the game’s main storyline – which will end with the player gaining access to the game’s nukes.
The game’s inclusion of nuclear weapons prompted a flurry of questions after the initial announcement, with some players concerned they could be used by trolls; Bethesda later clarified that nukes could only be used on certain areas and that players would be warned in advance, as well as revealing that nuked areas would receive more valuable loot (as well as more dangerous enemies). Now it seems that players will need to earn the right to use these weapons by playing through the game’s main quest, which is described as “a lengthy, multi-part story that takes players across West Virginia” and will require a high level to complete.
Howard was also quick to reassure that the traditional rich vein of side quests is still very much in play in Fallout 76. As with previous games, players will be presented with a wide variety of options for how they would like to play, with plenty of scope for anyone who would rather spend time completing side quests than following the main story. In-game markers will clearly point out where side quests are available, with Howard noting that although it may seem “a bit gamey”, the team wanted to be “proactive” in guiding players towards interesting content.
For more on Fallout 76, check out what Bethesda’s Pete Hines thinks of playing the game solo, take a look at our rundown of all currently-revealed Perk Cards, or see some other things we’ve learned since its announcement.
Fallout 76 launches for PC, PS4 and Xbox One on November 14, although there will be a beta for the game some time in October, which will only be open to players who have pre-ordered the game.
Matt Davidson is a freelance writer for IGN, who will probably end up getting nuked. You can follow him over Twitter if that’s the kind of thing you enjoy.