Fortnite launched on iOS last month as an invite-only event, and after opening up to everyone on the platform this week, it’s reported that the free-to-play mobile title has made over $15 million in less than a month.
According to market researcher Sensor Tower, since the monetisation of the title on March 15, players have spent over $15 million on in-App purchases. On the day the invite-only requirement was removed, the average daily spend increased threefold, from $620,000 to over $1.8 million in a single day.
Prior to the surge in spending, the game’s revenue got a significant bump last week with the introduction of a limited-time Starter Pack that included a free skin and discounted in-game currency
Fortnite topped the iOS charts in 47 countries within 24 hours of its mobile launch and made $1 million in its first three days. It’s popularity has grown so much that schools are concerned over distracted students playing the title during class.
The mobile version has yet to make its way to Android, but no doubt we’ll see another mammoth increase in revenue when it does.
Meanwhile, over on PC and console, Epic Games has announced that they’ll be slowing down the patch schedule to improve bug fixing, but players can still expect new content every week. The most recent content drop saw the addition of vending machines. You can check out our guide for the Week 7 Challenges right here.