From Software’s Sekiro: Shadows Die Twice will feature a world structure that is most similar to the original Dark Souls. This confirmation came during IGN’s E3 2018 live show interview with From Software’s Yasuhiro Kitao.
When asked how open the game become, Kitao answered, “If we were to make a comparison…the world structure is closest to Dark Souls 1, in that we have multiple interconnected environments that have all have multiple path to get to each other.” Of course, 2011’s Dark Souls was laid out like a 3D Metroidvania. Kitao continued, “Additionally, there’s not just one path to take. The player will find several areas, and get to make a choice of which one they want to go to first, and have agency on how they go through the game.”
The original Dark Soul featured a world that was much more interconnected than its two sequels, which sprawled out and had you venturing much further from the hub.
Originally revealed late last year at The Game Awards, Sekiro: Shadows Die Twice made its E3 debut on Microsoft’s stage. Published by Activision and directed by Dark Souls and Bloodborne director Hidetaki Miyazaki, Sekiro seems to take the Souls-borne formula and transport it to a mythological version of feudal Japan. It was one of three From Software games shown off at E3, alongside Metal Wolf Chaos XD and Déraciné for PSVR.
We were very impressed by our extended E3 demo of Sekiro: Shadows Die Twice, saying, “As is the norm after seeing a FromSoftware game for the first time, I was left with a tantalising taste of mystery, of worlds and systems begging to be cracked open.”
Marty Sliva is a Executive Editor at IGN. He has spent way too many hours playing From Software’s games. Follow him on Twitter @McBiggitty.