It’s no secret that Sony Santa Monica’s God of War for PlayStation 4 is the very definition of a massive hit. It’s garnered glowing reviews across the board, including being called a Masterpiece by IGN. It’s quickly become the fastest selling PS4 exclusive to date. And its phenomenal ending has left us anticipating more.
But none of these were certainties during production. Which is why sitting down and speaking with the game’s creative director Cory Barlog, who came back to the franchise after an extended break, is so fascinating. The trials and tribulations of getting to the God of War that we all played were vast. There were so many risks in removing Kratos from his Greek origins, completely changing the game’s camera and presentation, and hinging the entire thing on the emotional core of a father-son relationship.
Check out our Expert Mode conversation with Cory Barlog below, where we dive into how combat has evolved over the past 13 years, how the new game philosophically deals with boss battles, and what it was like creating *that* moment halfway through the game. It goes without saying, but spoilers ahead.