Call of Duty: Black Ops 4 is out today, and as has been our custom for the past several years, we’ve opted out of Activision’s review event in favor of playing under real-world conditions. Now that the servers are filling up with fresh meat, we can get started.
This year, though, we’re going to break with tradition and try something new: because each of Call of Duty: Black Ops 4’s modes is effectively a different game with unique mechanics, maps, and objectives, we’re going to treat them as such. Competitive multiplayer, Zombies, and Blackout will each be reviewed and scored separately and concurrently by our team of three CoD players, led by CoD: WW2 reviewer Miranda Sanchez. When those are all completed, Miranda will sum it all up with an overall verdict. To be clear, that final score won’t be an average of the scores from the three modes (because scores are code, not math) but a reflection of Miranda’s overall opinion.
Why is Call of Duty getting special treatment? It’s a good opportunity to try out this format, which I’ve wanted to do for years. If it goes well and feedback is generally good, you can expect to see us take this approach on other big games that pack a bunch of distinctively different experiences into one box or digital package. When it comes to games like Red Dead Redemption 2 and Red Dead Online, or Battlefield V multiplayer and single-player, it could potentially be extremely useful to players who spend the majority of their time in one mode or another. Or maybe it won’t work as well as we hope and we’ll learn from it and do things differently next time. It’s an experiment, so please bear with us and let us know what you think!
In the meantime, we’ve got loads of Call of Duty: Black Ops 4 preview content to keep you busy:
This article will be updated with the full review of Call of Duty: Black Ops 4 as soon as it’s available.