Insomniac would “love to” make a sequel to its critically acclaimed Xbox One exclusive, Sunset Overdrive.
In this month’s episode of IGN Unfiltered, Ryan McCaffrey sat down with Insomniac CEO Ted Price and discussed the potential future of the Insomniac-owned IP.
“I think one of the great things about starting a franchise and having the opportunity to make sequels,” Price said, “is that you’ve, in many cases, made the hardest decisions already.”
“When you establish an IP, you now know what the tone is, you know what the character is, you know what the core mechanics are that work. You know what players liked and didn’t like,” Price continued, “so, doing a sequel for any game, be it Sunset Overdrive or something else, is an opportunity to deliver something to fans that’s significantly better than the original, and that’s something that I think we [at Insomniac] would love to do someday.”
Although there is a lot of love for Sunset Overdrive at Insomniac, that alone isn’t enough to ensure a sequel. “For us, it’s a timing challenge. It’s a bandwidth challenge,” Price said, “but, I do, to your point, feel like there are a lot of people out there who love Sunset, and we’ve certainly been asked, frequently, by fans.”
Price previously stated that, if a sequel were to be made, Insomniac would need a partner, which could create an opportunity for it to come to multiple platforms. He also confirmed that any sequel would be “a very large-scope game.” Many fans are eager for another zany open-world shooter, and last year Price said those wondering why a sequel is not currently in the works should “ask Microsoft.“
There have been whispers of a potential PC port for Sunset Overdrive, most recently fueled by a listing on the Korean Game Ratings Board, but neither Microsoft nor Insomniac have made any official announcements.
If you are hungry for more IGN Unfiltered, be sure to check out last month’s episode with EA Sports’ boss Cam Weber, and look through the full list of every episode of IGN Unfiltered for more interviews with some of the games industry’s “best, brightest, most fascinating minds.”