Kursk developers Jujubee label it as a “documentary game” inspired by the Russian submarine catastrophe from 2000. The game, which is now available on Steam and coming later to Xbox One and PS4, depicts one of the various possible versions of the event, following the fictional foreign intelligence agent who is in the middle of the mission onboard.
The main goal of the developers, per the IGN Poland team’s chat with them, is to faithfully present the interiors of Kursk and the life onboard. During the process of game creation they were aided by the literature, available documents, press relations and feedback from the experts and consultants – everything to present the places and events leading to the tragedy with due diligence and respect.
Kursk is approximately ten hours long with four different possible endings to the story.
Kursk was a huge, Russian submarine 155 metres in length, with 118 soldiers onboard – of which none escaped. The submarine was equipped with nuclear propulsion and was classified as an atomic submarine rocket cruiser. Its main purpose was combat with the big surface units. It was even said that there is a nuclear weapon onboard. It’s a sufficient reason to send there a spy, isn’t it?
But the thing that makes the Kursk tragedy a really interesting story is the uncertainty of reasons for its sinking. It is known that there was an explosion, but the questions who, where, when and how still remain unsolved.
Kursk is set entirely in a first-person view and plays a bit similarly to games such as Heavy Rain. Players have free choice over two different types of the gameplay: acquiring the top secret data about the crew and Kursk itself, or trying to survive the sinking-ship disaster. Kursk is approximately ten hours long with four different possible endings to the story, according to Jujubee.
Dariusz Chowanski hails from Poland. He is a staffer at IGN Poland.