The Darker Side Power Moon 01 – Long Journey’s End is the only Power Moon in the Darker Side of the Moon.
This Multi Moon can only be obtained once you have collected 500 Power Moons, at which point you will be able to travel to the Darker Side.
Upon arrival, you’ll find an odd welcoming party awaiting you for your victory lap! Even Pauline and her band are here to cheer you on. If you check out the nearby Binoculars, you can spot the destination on large mock-up of New Donk City Hall in the distance.
You first task is to head past Pauline and the band to some Frogs in a pool, and use them to start jumping to the high moving platforms off to the East. Wait until the platform is about to stop on one side before making a high jump up onto the platforms to get up to the next area.
From here, you won’t be able to make the jump to the tower, so take a Warp Pipe in.
Once inside the lava tunnels of Culmina Crater, the real gauntlet begins.
In the first area you’ll come up against a platform full of Goombas overseen by a machine called a Yoo-foe. This thing drops more Goombas as well as spiked balls, and protects itself with rotating blades as it flies around.
You don’t have to defeat it, but if you want to get a Life-Up Heart, you can try stacking Goombas to get up close to it and jump out to damage it.
After taking one hit – it will extend its blades and spawn more Goombas, making it harder to defeat. You can also simply climb the platform at the far side to gain a height advantage, and long jump or use Cappy to get close and defeat the Yoo-foe.
Moving on, your next tough area involves several poles and walls over a lava pool – and each platform and pole will slowly sink down once you’ve landed on them.
This area requires quick thinking and precise wall jumps as you leap from poles to walls to gain height, and then hop over to the other side and let the pole sink down to where you can jump across.
Be careful not to make sudden movements and only jump when you’re facing the right direction – as there’s little room for error. When you arrive at the tiny pole, wall jump back to the wall on the left and use Cappy to jump further past the tiny pole to the larger one, and quickly shift to the right to start wall jumping again.
At the top, ride the sinking pole down until you find swinging poles you can jump to. From the first pole – be wary, as the next three poles will sink into the lava after a brief time. Once you see them raise up – quickly hop across the next several poles to one that stays put – and stop!
If you keep going, you’ll hit two more poles that will dip into the lava on the same timer – so stay put until you see them go down and back up. If you accidentally go too early, try using Cappy to jump off of him to gain more air time to get safely to the other side.
Next up, you’ll have to quickly cross another lava lake with several fast moving platforms separated by short walls that you’ll need to dodge by jumping up and side to side in tandem.
It may not feel like you’ll be making much progress jumping forward against the fast moving platforms, but keep going and jumping as fast as you can – and throw Cappy to gain additional airtime to dodge lava pits when crossing or overshooting smaller platforms until you reach the other side.
At this next rest point, grab a heart if you need it – and capture a Lava Bubble for the next leg of the journey.
Up on the high lava platform, you’ll need to expertly jump from lava pit to pit, while avoiding solid ground and the rock snakes that circle the pits. You can also hit a lava tomato enemy on the left to get some coins – but focus on making it to the other side. If you need it, you can also jump to the right side to get a heart (or just get out of Lava Bubble and backflip to throw Cappy at the question block.
After taking the cannon across to the next platform, you’ll be in a new vertical area. Before ditching the Lava Bubble, you can check the other side of the lava to find a heart hiding up along the wall.
Capture an Uproot and start stretching your way up the platforms. As you continue the climb, you’ll need to dodge the tiny spiny enemies that appear, and time your ascent to get on the moving blocks – which may require you to stretch up as a lower platform moves back to jump over the higher platform moving out.
When you reach a corner by pushing up a plate, know that you can jump onto the plate and stretch up to get a Heart if you need one.
There will likely be a lot of enemies waiting on the platform below – consider hopping out of the Uproot for a moment to clear a path – then move into the tiny alcove and extend your legs to push a block down.
Moving into and up the wall in the next area, your Uproot will be killed by moving into rising and falling icy water above you. You’ll need to be quick to swim over a ledge and ground pound down to safety, before waiting for the Fuzzies moving in a row in front of you.
Wait until all the Fuzzies are along the bottom row coming towards you, and jump toward them and throw Cappy at the last moment to get additional air until the icy water grabs you. Then swim a short distance and fall back down before you take damage.
At the next section, you get to take control of Yoshi in front of a massive upwards conveyor belt. You will need to make use of Yoshi’s ability to grab walls with his tongue and hold in place, by diving from each side of the conveyor belt to avoid Fuzzies.
Remember that Yoshi dives fairly low when jumping from a wall, so take that into account and dive when you’re under then next set of Fuzzies and use his tongue to latch onto the other side, and keep doing this until you reach the top.
In the next section, you can activate a moving flower path to run along to keep up. You can hit the shockwave machines with Yoshi’s tongue if you want to clear a path – just be careful of ones that trigger others in response. If you are daring, you can also take the platforms to the right to find a heart.
As the flower path continues, it will pass a Sphynx on the left. If you want (or need) a Life-Up Heart, jump off the path and talk to him and solve his riddle:
- What is the only Kingdom I have not visited: Mushroom Kingdom
On the next main platform, you’ll find a large wall, and a steel box with a Cappy Scarecrow on the underside. Throw Cappy to have the box lift up, and get ready to start moving as platforms extend out of the wall.
As soon as the first platform extends, jump on it and get ready to keep going right to the coin ring. Wait there until more platforms allow you to wall jump up and head to the next group of coin rings – letting them be your guide as to where to get to. If it looks like you hit a dead end, just wait under the coins rings until platforms appear to let you wall-jump, and don’t fall behind at any cost.
Once you reach the top, you’ll find a Glydon to capture for your next trial.
Keep your gliding steady and aim in the direction of the gusts of winds to avoid the Urban Stingbys by flying a bit under them – but not too low that you don’t miss the gusts entirely.
As long as you stay a bit low, you should miss most of them entirely, and slightly move around any stray Stingby enemies until you reach the next section.
In this area, you’ll need to use Volbonans to fling from fork to fork, and avoid missing them and hitting the lava. Utilize your camera to line up directly with the next Volvbonan before holding back on the control stick.
Do this carefully, and wait for the moving Volbonan to come your way before making the final few flings to a Warp Pipe that will take you to a new area.
Down here, you’ll take a platform in the fog with a shockwave activator that you’ll need to dodge while dealing with other troublesome enemies. Keep dodging and don’t go to the raised platforms as they’ll be full of reinforcements – just keep an eye on the center platform to know when it’s charged and ready to react to another shockwave and jump accordingly.
When you complete the moving platform challenge, you’ll have a new task using a Pokio.
Swinging plaster walls will be moving back and forth that you can stick to and when ready, fling your Pokio to the next platform.
However, the next walls will only cross in the center, making them very risky jumps. Flick upwards as the wall you are on is about to hit the center to catch the next wall moving past and quickly poke again.
If you are feeling risky and need extra hearts, do it again to flick to a third moving wall to reach a heart, otherwise you can play it safe and reach the right side and flick up to the top.
The next area gets really confusing and hard, as you enter an 8-bit mural. This place not only throws lots of hard to dodge projectiles, but wraps around a circle and can make movement tough as you forget your bearings.
Make sure you constantly adjust your movement via the control stick to the current axis you are on, or you’ll risk crouching when you want to move forward.
Meanwhile, Donkey Kong will be tossing barrels down alternate platforms. If this creates a wall of barrels coming your way – don’t be afraid to run back to the fire pits and try again.
While it might be quick to take the first platform up – it is often safer to keep running and dodging to the next platform in the far corner. You can find respite under the moving platform, and jump up when there are no barrels coming to quickly get under Donkey Kong and defeat him.
Finally, you’ll be at the last leg of the gauntlet – which lets you revisit your time as Bowser.
In this version of the final escape, the layout has changed – you’ll need to quickly move up narrow platforms while smashing fast moving rocks coming your way. You should almost always be slashing to protect yourself, and adjust your position to hit any objects coming your way.
Once you reach a narrow ledge going to the right, you’ll have to simultaneously break blocks to the right while pivoting to the left to hit incoming projectiles. Practice spinning to alternate attacking on each side until you make it to the next area.
Next, you’ll need to climb a big stair-like area shooting more projectiles at you. Since you cant strike directly above, try moving up and to the either side at the same time to dodge rocking coming over ledges, and keep smashing until you can get between the rock launchers to a pit leading down to the end of the gauntlet!
Now that the hardest parts are behind you – take the Spark Pylon across the wires to form a nice little message. Once you get up top, capture a Frog and start high jumping all the way to the top of the skyscraper until you can have Mario climb the pole all the way to the Multi Moon at the top.
Congratulations – you’ve beaten the hardest mission Mario Odyssey has to offer! Of course, the adventure probably isn’t over just yet – you’ll earn the Invisibility Cap as a reward!
You can still claim all the Power Moons, Purple Coins, Souvenirs, and Moon Rock Power Moons to reach a goal of 999 Power Moons – and get a secret celebration back at the Mushroom Kingdom!