Through Nintendo’s E3 2018 Direct did include several surprise announcements and details, the company has seen some leaks of first-and third-party titles in recent months. With the proliferation of them, it’s something Nintendo is disappointed in, as the company is disappointed in, especially as it endeavors to expand and deepen its relationships for the Nintendo Switch.
Speaking to IGN at E3 2018, Nintendo of America President Reggie Fils-Aime discussed Nintendo’s love of surprising fans, but admitted the advances of phones — and everyone having their own camera — has made that more difficult to preserve. This has been evident with all of the rumors and information about Pokemon: Let’s Go Pikachu/Eevee that came before the Pokemon Switch games’ true reveal.
“You know, as a company, we want to surprise and delight our fans. That’s what we live to do,” Fils-Aime said. “So when leaks happen, it’s really disappointing. We work hard to maintain the confidentiality of our information. In this day and age where everyone has a camera and everyone is looking for their 10 seconds of internet fame, it’s really tough. But we try hard, very hard to keep our information confidential and keep leaks from happening.”
Nintendo aims to maintain that confidentiality not for just its own surprises but for those of its partners, too. A perfect example of that could be Fortnite, the Switch version of which leaked days before its announcement. The surprise launch on the very same day as its announcement did still offer some unexpected news for players, who have downloaded Fortnite on Switch more than 2 million times in its first day.
And though one of the biggest games in the world is now on Switch, its upcoming portfolio doesn’t include some of the fall’s biggest releases, like Red Dead Redemption 2, Assassin’s Creed Odyssey, and more.
Fils-Aime noted Nintendo has “always had great business relationships across the developer-publisher community,” and that one factor fans wanting these games on Switch may not be considering is the timing of development and Nintendo’s conversations with developers and publishers.
“What’s driving their availability [on Switch] is when did we first have the development conversations, how far along are the various teams in their progress, how do we make sure that the game could be enabled for Nintendo Switch,” Fils-Aime said.
He noted that developers are seeking a platform to easily include in a development cycle, a large install base of console owners, and active players looking for more. Fils-Aime believes Switch has those, and so timing could be one important factor.
Fils-Aime also updated IGN on the status of Metroid Prime 4, and why Nintendo places an importance on cross-platform play.
For more on Nintendo’s showing at E3 2018, check out everything Nintendo announced and detailed at its E3 2018 Direct.
Jonathon Dornbush is IGN’s News Editor. Find him on Twitter @jmdornbush.