PlayStation 5 Gets a Holiday 2020 Release, More Hardware Details

Famitsu has added one more detail to what we’ve already learned about PlayStation 5. Sony’s next console will include an 8 core, 16 thread x86-64-AMD Ryzen “Zen2″ CPU.We’d already learned that the console would include a custom AMD Ryzen CPU, but not what exact specs it would sport. This brings it in line with AMD’s current mid-tier Ryzen 7 processors. Original story: Sony has announced that PlayStation 5 will be released during holiday 2020.

Revealed in a PlayStation blog post, the console is (as you might have expected) officially called PlayStation 5. The blog also reveals that the console’s controller will feature two key new innovations – haptic feedback (replacing the traditional rumble) and adaptive triggers. It will also feature USB C charging, a higher-capacity battery and is a little heavier than its predecessor (but still lighter than an Xbox One controller with batteries inside).

Wired got more detail from system architect Mark Cerny. Haptic feedback will come through “highly programmable voice-coil actuators located in the left and right grips of the controller”, which offer more tactile responses than the DualShock 4’s rumble motors currently can. Along with an improved speaker, Wired reports that a modified version of Astro Bot Rescue Mission offers realistic feelings for the surfaces the player-character runs across, with soggy mud and bouncy wooden bridges being communicated through the feeling of the controller.

Wired also played a version of GT Sport that used haptic feedback – a major change from the PS4 version of the game, which removed rumble altogether, because it was too tiring. Adaptive triggers can be programmed by developers to offer different levels of resistance, with higher tension for the likes of pulling a bow string than a machine gun trigger.

PS5 Games We Think Might Already Be In Development

What We Already Knew About The PlayStation 5

  • The console will still play physical games.
  • A solid state drive, or SSD, will be standard in the PlayStation 5.
  • The PlayStation VR will still be compatible with the PlayStation 5.
  • The PlayStation 5 will have backwards compatibility with the PlayStation 4.
  • Sony used the PlayStation 4 title Marvel’s Spider-Man to demo the console’s faster loading capabilities to investors.
  • The PlayStation 5 supports 3D audio and will have 8K TV support.

Cerny also clarified to Wired that the previously-reported ray-tracing tech in PS5 is not on a software level, but is built into the GPU hardware.

PS5 will use 100GB optical disks, and an optical drive that also plays 4K Blurays. Game installation from disks is mandatory, because of the difference in speed between the consoles solid-state drive and the disk drive. However, installations will now be more customisable, with Cerny saying players could choose just to install a multiplayer mode, or allowing you to delete a campaign portion once you’ve finished it, to free up space for other games.

The console’s home screen will apparently also allow more flexibility for how players enter games. Players will seemingly be able to boot up a game, straight into a multiplayer activity, or specific single-player mission, even being told what rewards they’ll get in-game for doing so.

Wired also confirms that the PS5 devkit looks similar to the design we reported on in August, but Sony won’t talk about what the consumer version will look like. Devkits often look wildly different to the release version of a console.

Marco Thrush of Bluepoint Games explains that the console is getting back to the instant loading of old cartridge games, and re-confirms that his studio is working on a “big” new game after the studio’s remake of Shadow of the Colossus.

Certain questions are still unanswered, including what the console’s UI looks like, if the controller will have a microphone, or how big the SSD will be.

For more on PS5, check out how the console has a feature designed to tackle climate change, and how Sony is considering buying studios before the console’s release to make for more exclusives.

Joe Skrebels is IGN’s UK Deputy Editor, and he’s still holding out hope that a version of this console will be a cool pair of shoes with a hologram projector in the toecap. Come on Sony. Follow him on Twitter.

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