The advantages of including your name in the title of a massively successful game cannot be overstated, a fact only Sid Meier and PlayerUnknown are intimately aware of. Sid Meier’s titular signature always struck me as a bit self-congratulatory, and the same could be said for PlayerUnknown but there is a valid reason for their inclusion.
In the case of PlayerUnknown’s Battlegrounds, the name confers legitimacy and ownership. Brendan Greene created Arma 2 DayZ Battle Royale, Arma 3 Battle Royale, and consulted on H1Z1 King of the Kill. But Battlegrounds isn’t a mod, nor is it another developer’s work, PlayerUnknown’s Battlegrounds is a manifestation of Greene’s uncompromised vision.
The credit for the original Battle Royale concept has to go to Koushun Takami, author of the 1999 Battle Royale novel. But when it comes to the formula for the massively successful video game genre, in this editor’s opinion, Brendan Greene’s stake is second to none. Which, in the grand scheme of things, means absolutely nothing, because being first is far less important than being best.
As I discovered during my sit-down interview with Greene, his timeliness (while helpful) isn’t what has propelled him this far, it’s his design savvy. A talent made all the more impressive by his admission of not really being “a gamer” and even deprecating himself as “a terrible programmer.” PlayerUnknown’s value lies in his vision, and here is how he brought his vision to life…