Rainbow Six Siege‘s weapons will have their recoil patterns corrected in an upcoming update, Ubisoft announced today.
Bullets fired from many weapons, especially fully automatic weapons, currently “diverge from where the reticle is pointing,” a blog post explains. With the new recoil system, which will initially roll out on the next Siege test server session, Ubisoft is targeting “a clean, tight shooting system that does not cheat players out of a great show of skill, or on the contrary, register a headshot when the player is aiming at the torso.”
As-is, bullets don’t always land at the tip of your gun’s reticle. Sometimes they land below or beside it. Under the new recoil system, bullets will always land exactly at the tip of your reticle. So the kick of each gun won’t change, but bullet trajectory is getting tightened up. You can find more details here.
Ubisoft says they’ve been working on recoil improvements for nearly a year, but that all previously proposed fixes came with drawbacks which have only recently been resolved. In fact, the studio was only able to finalize the new system thanks to feedback from the recoil test server session held in September 2017.
Another interesting balance discussion cropped up in the Siege community earlier this month, with many players wondering why infamously unpopular operative Tachanka hasn’t been reworked. At a GDC presentation last week, game director Leroy Athanassof explained that he’s just too good of a meme.
For more on Rainbow Six Siege, check out our updated 2018 review.
Austin Wood is a freelance writer for IGN. You can follow him on Twitter.