This port competently handles an entertaining horror experience.
When we first reviewed Resident Evil: Revelations 2 in 2015, we gave it a 7.0, for Good. Here’s what we said about it then:
“Resident Evil Revelations 2’s pulpy story, occasionally brilliant co-op gameplay, and excellent Raid mode balances out its dull environments and overused enemies. While I would have liked Capcom to have aimed higher, this is a mostly enjoyable horror experience, albeit an unmemorable one.” Read the full Resident Evil: Revelations 2 review.
The Switch version reproduces that same experience well, with the added bonus of decent motion controls and amiibo support.
Revelations 2 on Switch looks nearly identical to its console counterparts.
From a technical standpoint, Revelations 2 on Switch looks nearly identical to its console counterparts. While playing docked it appears to run at a locked 30 frames per second at 1080p. Undocked looks just as good, with the same locked frame rate at 720p. Load times, on the other hand, are painfully slow. They average around a minute and a half to two minutes in between modes. Luckily they’re mostly few and far between, as they only happen when you initially load into each episode.
Aiming with the right Joy-Con feels extremely responsive and precise.
The use of the Switch’s motion controls is a surprisingly welcome feature. Shaking the Joy-Con while being attacked allows you to break away from their zombie embrace, which felt better than having to go ham on the left thumbstick. Aiming with the right Joy-Con feels extremely responsive and precise. With motions controls enabled, I had no problem landing precision shots on targets clearly planted across the map.
However, reloading with the IR sensor is where motion controls start to feel a little gimmicky. During intense, action-heavy moments, slapping the bottom of your right Joy-Con takes a lot longer than simply pressing the “Y” button. I often found myself messing up a lot more during shootouts, simply because your character’s reload animation usually requires even more time than it does to smack a Joy-Con on your wrist in real time, and that time stacks up. Plus, because of that delay, there’s definitely a disconnect between your movements and your character on screen when using motion controls.
Like with the other versions, online story co-op isn’t supported in the Switch version, but local co-op with each player on a single Joy-Con or with a Pro controller is. In lieu of a second analog stick, you have to use the SL and SR buttons on the Joy-Con to aim your gun. Trying to nail headshots with a single Joy-Con is definitely not an ideal way to play, but after a little bit of practice l got the hang of it.
The excellent survival-style Raid mode does support online co-op, or you can play locally, or even alone. The only significant difference with the Switch version is that you can use amiibo to unlock extra BP to progress your character. The rewards are generous to say the least. I was able to rack up over 40,000 BP in less than five minutes of amiibo scanning. It can feel a little like a cheat, but for returning players it surely is a great way to alleviate a lot of the unnecessary grind.