Sea of Thieves‘ patch 1.0.2 goes live today, and with it, Rare is looking to fix one of the biggest issues players are having in the shared-world pirate game – having to fend off an endless number of respawning enemy ships.
In a patch notes post on the Sea of Thieves forums, the developer has listed a number of fixes and changes being introduced in the patch, but first and foremost is the ship respawn distance.
“When a ship sinks, we have significantly increased the distance at which the crews new ship will respawn. Ships will now respawn outside of visible view of the ship that sank them. This is in response to lots of player feedback which highlighted that the previous spawn distance was resulting in “griefing” behaviour and stalemates at the forts!”
While it might not sound like the biggest change if you haven’t found yourself on the receiving end, it’s a huge step in the right direction. The most common scenario occurred when fighting over a Skull Fort, which calls ships from all over the map to fight waves of skeletons for a chance to open the fort’s vault and secure a massive haul of treasure.
More often than not, it’s a player-versus-player bloodbath.
The problem is that taking down a Skull Fort can take anywhere from 20 minutes to two hours, and in that time other pirate crews will usually try to ambush you as you fight the fort. And even if you sink them, enemy ships would, until today, respawn at the nearest island loaded with the default amount of supplies (cannonballs, wooden planks, and bananas). This means they could eventually wear you down even you sunk them over and over. More often than not, ships would just sink, respawn, and beeline back to the fight until one crew eventually gets bored and leaves.
Other fixes and changes included in today’s patch fix the accidental mermaid teleportation when you’re carrying loot, general server and client stability, and a number of other quality of life changes. You can find all the details in the Sea of Thieves forum post.