Shadow of the Tomb Raider’s Dev Budget Is Reportedly $75M to $100M

And that’s before the marketing comes into play.

Eidos Montreal boss David Anfossi has revealed that Shadow of the Tomb Raider is costing between $75 million and $100 million to develop, with an extra $35 million thrown on top for marketing.

“Shadow of the Tomb Raider, and other different AAA single-player games, cost $75 million to $100 million. And that’s production only; it’s close to $35 million on the promotion,” Anfossi said in an interview with GamesIndustry.biz on the subject of single-player games and industry trends.

“So there’s definitely a pressure. We cannot avoid it. But, at the same time, for us to have these incubation projects and to try small things… that gives us the opportunity to test, prepare and secure some stuff, and remove some risk.”

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The topic of whether AAA single-player games can survive, without microtransactions or some form of online experience, is a valid one — and we’ve asked it ourselves.

“Online, for me, does not mean we forget the single-player experience. It could be part of that experience. Or it might mean we try multiplayer things at the same time,” Anfossi added.

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Shadow of the Tomb Raider was officially announced in March and will launch with four editions and a season pass. You can find out more on the upcoming title by checking out our hands-on preview.

Shadow of the Tomb Raider is set for release on September 14 for PC, PS4, and Xbox One.

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Shabana is a freelance writer who enjoys JRPGs, wine, and not finishing games. Follow her on Twitter and Instagram.

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