State of Decay 2 Best Starting Base Guide

So you want to build the best home base in State of Decay 2? Sure you do! The best incentive for building up a home base is making it so that your community is as sufficient as possible. Yes, you’ll want facilities where you can craft and upgrade better items, but ultimately you’ll want to make it so that you don’t have to worry too much about constantly bringing back resources.

Use the guide below to learn a little bit about what the seven bases on each map in State of Decay 2 has to offer.

EditBest Base Location

When you first start State of Decay 2 you’re asked to choose one of three locations for your base at the end of the tutorial: The Foothills, Plateau, or Valley.

Ultimately, the best starting base location in State of Decay 2 depends on the bases you want in the future. The largest bases on each map differ, which you can see below. The starting base is pretty much the same across all three maps, though the foothill’s starting base has a nicer fence around it. 

From IGN’s experience, though, the Valley seems to be the best for traversing the map. You can drive through the river that splits the map, and the towns along the winding roads are frequent. The other two maps may feel bigger, but that really just means more room to waste gas.

The Plateau has a gorge running through its center. This is easy enough to walk across in most places, but it’s not easy to drive through most places. Major settlements are also rather sporadic. It’s got a lot of nice trees to look at, but the more condensed map makes more sense when considering resources.

The Foothills map has rivers running through it as well, but those are often accompanied by large rocks that make them difficult to drive through. Like the Plateau, it has longer roads with a lot of space between towns. It’s a pretty map, but you’ll end up using a lot of gas here too, though it does have some neat, unique bases. 

EditHome Bases

The home bases available to you change depending on the map you’re playing on. Below you’ll find information on the bases we’ve found on the three maps.

Note: Enclaves can settle unused bases. If you want it, you can to take it from them. Not all locations they settle are bases, though.

EditValley Bases

The Valley area has a great mix of bases. The bases below were generated in our instance of the valley. Each listing has a short description of the property along with its total number of slots and included facilities. 

First Base – Clarington House “A small but easily defendable home with enough space to support a small community.”

  • 10 total slots (2 small outdoor slots, 3 small outdoor built-in, and 5 small indoor built-in facilities)
  • Requirements: At least one person in your community
  • Chef’s kitchen
  • Master bedroom (repairable)
  • Double bunk room
  • 2 parking spots
  • Trash (clearable)

Country Church “A quaint little church at the edge of town. Limited room for expansion, but the spire offers great sightlines.

  • 10 total slots (1 large slot, 1 small outdoor slot, 4 small outdoor built-in facilities, 4 small indoor built-in facilities)
  • Requirements: 500 Influence and 4 community members
  • 3 Parking Spots
  • Rear Pews – For sleep or clearable (gain materials) 
  • Front Pews – For sleep or clearable (gain materials)
  •  Community Food Bank (store food and meds)
  • Built-in Watchpost 
  • Slot Passive: Gorgeous Environment – “It’s really pretty in here. That should lift our spirits a bit.” 

Mazzara Farm “A ranch-style house with good soil, grain storage, and a working well. Perfect for the community that intends self-sufficiency.”

  • 12 total slots (2 large slots, 2 small outdoor slots, 4 small outdoor built-in facilities, 1 small indoor slot, 3 small indoor built-in facilities) 
  • Requirements: 1,000 Influence and 5 community members
  • Well House – Provides clean water 
  • Country Kitchen – Provides cooking knowledge
  • Crewhouse – Provides four beds 
  • Grain Silo Storage – Stores a ton of food and a decent amount of everything else
  • 2 Parking Spots
  • Slot Passive: Fertile Soil – “Whoever lived here took great care of their dirt.”

Camp Kelenqua – “Once a quiet retreat for kids, now usable as a makeshift living complex. Includes a functional kitchen and a well. 

  • 13 total slots (2 large slots, 4 small outdoor built-in facilities, 2 small indoor slots, 5 small indoor built-in facilities)
  • Requirements: 1,000 Influence and 5 community members
  • Bunkhouse
  • Seating Area (clearable)
  • Old Well – provides water
  • Cafeteria Kitchen
  • Heavy Trash (clearable)
  • 2 parking spots
  • Slot Passive: Built-in Bed – 4 total beds built into the cabins

Rural Police Station  “A police Station with an armory full of useful gear, and a watch tower to scan the surrounding area. Not too roomy, but very defensible. 

  • 14 slots total (2 large slots, 2 small outdoor slots, 5 small outdoor built-in facilities, 1 small indoor slot, 4 small indoor built-in facilities)
  • Requirements: 1,000 Influence and 5 community members
  • Checkpoint – “A fortified area above the entrance where we could post a guard”
  • Police Armory – make ammo and “thrown consumables”
  • Secure Lockers – Firesafe storage 
  • Doorless Cells – Provides four beds and a morale penalty 
  • 4 parking spots 

Squelones Brewing Company “A local brewery with functional stills and a well-appointed taproom. The whole place smells like hops, which probably tells us whether or not we want to live here.”

  • 16 total slots (1 large slot, 1 large built-in facility, 2 small outdoor slots, 4 small outdoor built-in facilities, 3 small indoor slots, 5 small indoor built-in facilities)
  • Requirements: 1,500 Influence and 6 community members
  • Water Tank – provides water
  • Keg Cooperage – speeds facility builds (clearable) 
  • Primary Still – Convert food into fuel, ethanol, or beer, and convert ethanol into fuel
  • Craft Still – Convert food into fuel, ethanol, or beer, and convert ethanol into fuel
  • 3 Parking Spots
  • Tasting Room – Provides a unique combination of morale boosts and crafting options
  • Slot Passive: Brewer’s Notebook – “The detailed notes found here allow our community access to actions that require Knowledge of Chemistry.”

Whitney Field – “A fenced-in youth baseball field well suited for defense and growing crops.” 

  • 17 total slots (3 large slots, 2 small outdoor slots, 8 small outdoor built-in facilities, 4 small indoor built-in facilities) 
  • Requirements: 3,500 Influence and 8 community members 
  • Outdoor Beds – 2 beds and a morale penalty 
  • Outdoor Beds 2 – Provides 3 beds and a morale penalty
  • Sheltered Beds 2 – Provides 3 beds
  • Announcer Box – A unique facility that can draw zombies in or blast white noise to hide from them
  • Fortified Bleachers x2 – Reinforced with scavenged junk 
  • 4 Parking Spots

EditFoothills Bases

The Cascade Hills is split by two rivers on a rather large, rocky map. Learn about the shelters it has to offer below.

Justineau House “A small but easily defendable home with enough space to support a small community.”

Of all the starting houses, this one seems to have the best defenses, though almost everything else is the same as what you’d find in the others. 

  • 10 total slots (2 small outdoor slots, 3 small outdoor built-in, and 5 small indoor built-in facilities)
  • Requirements: At least one person in your community
  • Chef’s kitchen
  • Master bedroom (repairable)
  • Double bunk room
  • 2 parking spots
  • Trash (clearable)

Corner Office – “A small, quaint building, situated in the center of town. Offers a centrally located home with good visibility into the streets, and rooftop space for gardens and such.”

  • 12 total slots (1 large slot, 3 small outdoor slots, 3 small outdoor built-in facilities, 3 small outdoor slots, 1 small indoor slot, 4 small indoor built-in facilities)
  • Requirements: 1,000 Influence and 5 community members
  • Chic Eatery Kitchen
  • Overlook – works like a watchtower
  • Sheltered Beds – provides two beds
  • 2 parking spots

Bridge Fort – “Someone put a lot of work into turning this old railway bridge into a veritable fortress! There isn’t a lot of living space, but it has great chokepoints and a commanding view of its surroundings. Very defensible.”

  • 12 total slots (1 large slot, 2 small outdoor slots, 5 small outdoor built-in facilities, 1 small indoor slot, 3 small indoor built-in facilities)
  • Requirements: 500 Influence and 4 community members
  • Sheltered Beds – two beds
  • Western Watchpost
  • Eastern Watchpost
  • 3 parking spots

Church on the Hill – “A dated but well-loved church in the heart of the community, offering protection, calm, and an excellent vantage point for snipers to keep the neighborhood safe.” 

  • 13 total slots (1 large slot, 2 small outdoor slots, 3 small outdoor built-in facilities, 1 small indoor slot, 6 small indoor built-in facilities)
  • Requirements: 1,000 Influence and 5 community members
  • Bell Tower – Supports two guards. Ring bell to draw out zombies.
  • Pews x2 (clearable)
  • 4 parking spots
  • Slot Passive: Gorgeous Environment – Gives morale boost.

Container Fort – “Someone had the foresight to build a fortress out of shipping containers while the heavy machinery was still working. It’s not the most comfortable place to live, but the walls are high and strong.”

  • 13 total slots (2 large slots, 5 small outdoor slots, 6 small indoor built-in facilities) 
  • Requirements: 3,500 Influence and 8 community members
  • Firesafe Storage 3 – Resources won’t be damaged or decay 
  • Storage for Days 
  • Workshop 3 – Craft consumables, equipment, and facility mods. Enables weapon repair and salvage. With power it produces 1 materials per day
  • 3 parking spots
  • Slot Passive: Built-in Barracks 2 – Eight beds provided
  • Slot Passive: Castle Doctrine – Assign four armed guards to protect the community. No ammo cost to maintain.

Loch & Keogh Self Storage – “All the space in the world, if we can figure out what to throw away. It’s not exactly luxury living, but we’ve seen worse.”

  • 14 total slots (1 large slot, 2 small outdoor slots, 4 small outdoor built-in facilities, 7 small indoor built-in facilities)
  • Requirements: 1,500 Influence and 6 community members
  • Elaborate Storage
  • Sheltered Beds x2 – four total beds
  • Secret Distillery
  • Watchtower
  • 2 Abandoned Lockers (clearable)
  • 3 parking spots

Mohr & Mohr Distributing – “A spacious warehouse previously owned and operated by a local shipping company. The generator still works, we might be able to get the machine shop up and running, and there’s a massive tank we can store fuel in.”

  • 16 total slots (2 large slots, 2 small outdoor slots, 3 small outdoor built-in facilities, 1 small indoor slot, 8 small indoor built-in facilities)
  • Requirements: 1,500 Influence and 6 community members
  • Huge Fuel Storage
  • Sheltered Beds – two beds
  • Sheltered Beds 2 – three beds
  • Machine Shop – needs power
  • Backup Generator
  • 4 parking spots

EditPlateau Bases

Drucker County, or the plateau, is split by a gorge and a mountain, resulting in long scenic drives when driving from the western settlements to the eastern settlements. See the bases this map has to offer along with their facilities below.

Vogel House – “A small but easily defendable home with enough space to support a small community.”

  • 10 total slots (2 small outdoor slots, 3 small outdoor built-in, and 5 small indoor built-in facilities)
  • Requirements: At least one person in your community
  • Chef’s kitchen
  • Master bedroom (repairable)
  • Double bunk room
  • 2 parking spots
  • Trash (clearable)

Wally’s Bar and Grill – “Friendly neighborhood watering hole and probably-not-microwaved meat emporium. The kitchen probably still works, but we shouldn’t trust the oil in the fryer.”

  • 10 slots total (1 large slot, 2 small outdoor slots, 7 small indoor built-in facilities)
  • Requirements: 500 Influence and 4 community members
  • Bar and Grill – proper kitchen with a full bar
  • 2 parking spots
  • 2x Seating Areas (clearable) – each provide two beds, so four in total

Cabin Park Motel – “Cute rental cabins that provide a warm home to those in need, in addition to a lovely country kitchen and a generations-old well that still produces potable water.”

  • 12 total slots (2 large slots, 4 small outdoor built-in facilities, 1 small indoor slot, 5 small indoor built-in facilities)
  • Requirements: 1,000 Influence and 5 community members
  • Sheltered Beds 2 – Three beds
  • Heavy Trash (clearable)
  • Country Kitchen
  • Old Well – provides water
  • Seating Area (clearable)
  • 2 parking spots
  • Slot Passive: Built-in Bed – Each cabin has a bed built in for a total of 3

Wheelhouse Truck Stop – “A truck stop and diner, once used as staging grounds for a refugee camp. The auto shop should be repairable, there’s a huge tank for fuel the military was using, the kitchen in the diner works, and the tables can be salvaged for materials.”

  • 14 total slots (1 large slot, 1 large built-in facility, 3 small outdoor built-in facilities, 9 small indoor built-in facilities)
  • Requirements:
  • Seating Area x2 – Provides one bed (Clearable for materials) 
  • Outdoor Beds – Provides two beds and a morale penalty
  • Restaurant Kitchen
  • Huge Fuel Storage
  • Auto Shop – Tools to upgrade and enhance vehicles 
  • 4 parking spots
  • Slot Passive: Good Radio Equipment – Salvaged CB shop gear speeds up radio operations.

Knight’s Family Drive-In – “An honest-to-goodness drive-in movie theater, complete with “castle walls” that offer a kind of low-rent safety. The fryers in the concession stand still work, and we could repair the projector if we feel foolhardy.

  • 15 total slots (1 large slot, 1 large built-in facility, 3 small outdoor slots, 1 small outdoor built-in facility, 1 small indoor slot, 8 small indoor built-in facilities)
  • Requirements: 1,500 Influence and 6 community members
  • Drive-in Theater – If repaired it awards a morale boost
  • Gate Tower – A platform where a guard can be posted
  • Employee Bathroom – Usable with a water source
  • Concession Kitchen
  • 4 parking spots

Mike’s Concrete – “A roomy warehouse previously owned and operated by a local concrete company. The generator still works, we might be able to get the machine shop up and running, and there’s a massive tank we can keep fuel in.”

 

  • 16 total slots (2 large slots, 2 small outdoor slots, 3 small outdoor built-in facilities, 1 small indoor slot, 8 small indoor built-in facilities)
  • Requirements: 1,500 Influence and 6 Community Members
  • Huge Fuel Storage
  • Sheltered Beds – 2 beds
  • Sheltered Beds 2 – 3 beds
  • Machine Shop – needs power
  • 4 parking spots
  • Backup Generator

Barricaded Strip Mall – “A walled-in set of shops with plenty of usable space. If we have time to tear down or refit some of this stuff, there’s a lot of salvageable value in the wide array of stores here.”

  • 16 total slots (3 large slots, 1 small outdoor slot, 3 small outdoor built-in facilities, 9 small indoor built-in facilities)
  • Requirements: 3,500 Influence and 8 Community Members
  • Employee Bathroom
  • Sheltered Beds 2 – Provides three beds
  • Tae-Kwon-Do Gym for training
  • Laundromat (clearable)
  • Urgent Care – high-end medical facility
  • High-End Kitchen
  • 3 parking spots
  • Slot Passive: Art Gallery – Boosts morale.

EditManaging Your Base

There’s a lot of care required in managing a community. Not only do you need to pay attention to what resources you’re falling behind on, but you also need to watch your group’s morale and the threat level of your base.

You can manage all of this with the base tab in the map menu. Each base has different facilities and perks, so be sure to check what yours has when you get it.

EditUpgrading Your Base

One of the easiest things to neglect early on is cleaning and upgrading your base. Once you’ve collected several rucksacks of materials go ahead and make sure all positions in your base are cleared. Some may have debris that you can assign a person to clean.

Choose the facilities you want to build, and so long as you have enough materials, you can start upgrading your base. We recommend upgrading your storage and medical stations first. More storage means fewer supplies go bad, and a better medical station will allow you to heal trauma. Then upgrade your garden, if you have one, to get more food daily.

Remember, upgrading and cleaning your base will increase your threat level. If your community isn’t equipped to handle zombie attacks without you, consider upgrading one facility at a time.

Exit Theatre Mode

Related Post

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.