Fallout 76: Every Unlockable Perk Card

Last Edited: November 17, 2018 at 1:36 AM

The Fallout standard SPECIAL stats return for Fallout 76, but the perk system is getting a major change this time around. SPECIAL perks are now determined by cards.

Each time you level up, you’ll be able to pick one point to increase from your SPECIAL, and then choose a Perk Card. Each SPECIAL stat has their own associated cards, and each time you level up, new cards will be added to pick from (but not all categories get a new card every level). You also do not need to necessarily pick a card from the stat you increased. Any cards not picked will remain locked until the next time you level up, at which point you can choose another card.

There are hundreds of cards available in Fallout 76 and new cards are made available as your character reaches higher levels. These Perk Cards can be shared among teammates and swapped out at any time. To equip a Perk Card, you must have enough unused points available in that SPECIAL category. Perk Cards all have number ranks assigned to them, and some cards found in Card Packs have level requirements you may not meet yet. For instance, if you have a 3 points in Intelligence and a Rank 4 card, you have to wait to add another point in Intelligence before you can equip the card.

Each SPECIAL stat can have up to 15 points. SPECIAL points are earned with each level up until level 50, and your character starts with one point in each SPECIAL. It’s important to note that even though you stop gaining SPECIAL points at level 50, you can keep getting more cards every level, and there doesn’t seem to be a level cap at all.

Specialcardslaidout.png

How to Get Perk Card Packs[edit]

Perk Card Packs can only be obtained by leveling up, and are not for purchase. You’ll earn card packs at every other level starting at level 4 until you reach level 10. After that, card packs are given every 5 levels.

Thefunnies.png

Each Perk Card Pack comes with four random cards and a piece of gum that includes a joke on its wrapper. The cards you get will be random, and may include perks that you can’t even equip yet due to level restrictions – but once the time comes you’ll essentially have that perk card free without having to spend a level acquiring the first rank.

Sharing Perks
[edit]

Once you put at least three points in Charisma, you’ll have the opportunity to share active perks with the rest of your team. As long as your Charisma is three times the point cost of a perk card (for example, Rank 1 of Green Thumb costs 1 point, so you could share it with 3 Charisma. Rank 2 costs 2 points, so you would need 6 Charisma, and so on) you’ll be able to let your team reap the benefits of your card, and use it to plan effective strategies to synergize available perks.

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How to Raise Card Ranks[edit]

Raiserank.png

Card Packs mean random cards, and RNG means duplicates. To raise the rank of your cards, you’ll simply have to combine duplicates found in Card Packs. Or, you can spend a level up by unlocking a duplicate Perk Card – cards you have in your inventory will have a note of how many you own.

SPECIAL Perk Cards List[edit]

Below are all known Perk cards for each of the categories along with their known Rank changes. Jump to a section or see the list below:

Strength Perk Cards[edit]

Strength applies to your character’s physical power in melee and how much your character can carry. Below are all the known cards in the Strength section. These cards deal heavily with increasing damage output, and being able to carry more of certain items.

Gladiator.png

Gladiator
Level Requirement 2
Rank 1 Your one-handed melee weapons now do +10% damage.
Rank 2 Your one-handed melee weapons now do +15% damage.
Rank 3 Your one-handed melee weapons now do +20% damage.
Traveling Pharmacy
Level Requirement 3
Rank 1 Weights of all Chems (including Stimpaks) are reduced by 30%.
Rank 2 Weights of all Chems (including Stimpaks) are reduced by 60%.
Rank 3 Weights of all Chems (including Stimpaks) are reduced by 90%.
Pack Rat
Level Requirement 4
Rank 1 The weight of all junk items is reduced by 25%.
Rank 2 The weight of all junk items is reduced by 50%.
Rank 3 The weight of all junk items is reduced by 75%.
Iron Fist
Level Requirement 5
Rank 1 Your punching attacks now do +10% damage.
Rank 2 Your punching attacks now do +15% damage.
Rank 3 Your punching attacks now do +20% damage.
Slugger
Level Requirement 6
Rank 1 Your two-handed melee weapons deal 10% more damage.
Rank 2 Your two-handed melee weapons deal 15% more damage.
Rank 3 Your two-handed melee weapons deal 20% more damage.
Shotgunner
Level Requirement 10
Rank 1 Your shotguns now deal +10% damage.
Rank 2 Your shotguns now deal +15% damage.
Rank 3 Your shotguns now deal +20% damage.
Basher
Level Requirement 11
Rank 1 Gun bashing does +25% damage with a 5% chance to cripple your opponent.
Rank 2 Gun bashing does +50% damage with a 10% chance to cripple your opponent.
Sturdy Frame
Level Requirement 13
Rank 1 Armor weighs 25% less than normal.
Rank 2 Armor weighs 50% less than normal.
Barbarian
Level Requirement 14
Rank 1 Every point of Strength adds +2 Damage Resist (max 40 – no Power Armor).
Rank 2 Every point of Strength adds +3 Damage Resist (max 60 – no Power Armor).
Rank 3 Every point of Strength adds +4 Damage Resist (max 80 – no Power Armor).
Martial Artist
Level Requirement 16
Rank 1 Your melee weapons weigh 20% less, and you can swing them 10% faster.
Rank 2 Your melee weapons weigh 40% less, and you can swing them 20% faster.
Rank 3 Your melee weapons weigh 60% less, and you can swing them 30% faster.
Scattershot
Level Requirement 18
Rank 1 Shotguns now weigh 30% less and you reload them 10% faster.
Rank 2 Shotguns now weigh 60% less and you reload them 20% faster.
Rank 3 Shotguns now weigh 90% less and you reload them 30% faster.
Expert Gladiator
Level Requirement 20
Rank 1 Your one-handed melee weapons now do +10% damage.
Rank 2 Your one-handed melee weapons now do +15% damage.
Rank 3 Your one-handed melee weapons now do +20% damage.
Blocker
Level Requirement 21
Rank 1 Take 15% less damage from your opponents’ melee attacks.
Rank 2 Take 30% less damage from your opponents’ melee attacks.
Rank 3 Take 45% less damage from your opponents’ melee attacks.
Bandolier
Level Requirement 22
Rank 1 Ballistic weapon ammo weighs 45% less.
Rank 2 Ballistic weapon ammo weighs 90% less.
Expert Shotgunner
Level Requirement 23
Rank 1 Your shotguns now deal +10% damage.
Rank 2 Your shotguns now deal +15% damage.
Rank 3 Your shotguns now deal +20% damage.
Expert Slugger
Level Requirement 24
Rank 1 Your two-handed melee weapons deal 10% more damage.
Rank 2 Your two-handed melee weapons deal 15% more damage.
Rank 3 Your two-handed melee weapons deal 20% more damage.
Strong Back
Level Requirement 26
Rank 1 Gain +10 carry weight.
Rank 2 Gain +20 carry weight.
Rank 3 Gain +30 carry weight.
Rank 4 Gain +40 carry weight.
Heavy Gunner
Level Requirement 30
Rank 1 Your non-explosive heavy guns now do +10% damage.
Rank 2 Your non-explosive heavy guns now do +15% damage.
Rank 3 Your non-explosive heavy guns now do +20% damage.
Ordnance Express
Level Requirement 31
Rank 1 Explosives weight 30% less.
Rank 2 Explosives weight 60% less.
Rank 3 Explosives weight 90% less.
Full Charge
Level Requirement 33
Rank 1 Sprinting in Power Armor consumes half as much Fusion Core energy.
Rank 2 Sprinting in Power Armor consumes no additional Fusion Core energy.
Incisor
Level Requirement 34
Rank 1 Your melee weapons ignore 25% of your target’s armor.
Rank 2 Your melee weapons ignore 50% of your target’s armor.
Rank 3 Your melee weapons ignore 75% of your target’s armor.
Bear Arms
Level Requirement 35
Rank 1 Heavy Guns weigh 30% less.
Rank 2 Heavy Guns weigh 60% less.
Rank 3 Heavy Guns weigh 90% less.
Lock and Load
Level Requirement 37
Rank 1 Heavy Guns reload 10% faster.
Rank 2 Heavy Guns reload 20% faster.
Rank 3 Heavy Guns reload 30% faster.
Bullet Shield
Level Requirement 39
Rank 1 Gain 20 Damage Resistance while firing a heavy gun.
Rank 2 Gain 40 Damage Resistance while firing a heavy gun.
Rank 3 Gain 60 Damage Resistance while firing a heavy gun.
Expert Heavy Gunner
Level Requirement 40
Rank 1 Your non-explosive heavy guns now do +10% damage.
Rank 2 Your non-explosive heavy guns now do +15% damage.
Rank 3 Your non-explosive heavy guns now do +20% damage.
Pain Train
Level Requirement 41
Rank 1 Damage and stagger enemies by sprinting into them with Power Armor.
Rank 2 Smash and stagger enemies by sprinting into them with Power Armor.
Rank 3 Devastate and stagger enemies by sprinting into them with Power Armor.
Master Gladiator
Level Requirement 43
Rank 1 Your one-handed melee weapons now do +10% damage.
Rank 2 Your one-handed melee weapons now do +15% damage.
Rank 3 Your one-handed melee weapons now do +20% damage.
Master Shotgunner
Level Requirement 45
Rank 1 Your shotguns now deal +10% damage.
Rank 2 Your shotguns now deal +15% damage.
Rank 3 Your shotguns now deal +20% damage.
Master Slugger
Level Requirement 48
Rank 1 Your two-handed melee weapons deal 10% more damage.
Rank 2 Your two-handed melee weapons deal 15% more damage.
Rank 3 Your two-handed melee weapons deal 20% more damage.
Master Heavy Gunner
Level Requirement 50
Rank 1 Your non-explosive heavy guns now do +10% damage.
Rank 2 Your non-explosive heavy guns now do +15% damage.
Rank 3 Your non-explosive heavy guns now do +20% damage.

Perception Perk Cards[edit]

Perception applies to your character’s weapon accuracy in V.A.T.S. and your ability to detect other characters. These cards deal heavily with improving rifle damage, detecting valuables, and picking locks.

Concentrated Fire
Level Requirement 2
Rank 1 VATS now targets limbs. Focus fire to gain accuracy and damage per shot.
Rank 2 Focus fire to gain more accuracy and damage per shot.
Rank 3 Focus fire to gain high accuracy and damage per shot.
Butcher’s Bounty
Level Requirement 3
Rank 1 40% Chance to find extra meat when you Search an animal corpse.
Rank 2 60% Chance to find extra meat when you Search an animal corpse.
Rank 3 80% Chance to find extra meat when you Search an animal corpse.
Green Thumb
Level Requirement 4
Rank 1 Reap twice as much when harvesting flora.
Picklock
Level Requirement 5
Rank 1 Gain +1 lockpicking skill, and the lockpicking sweet spot is 10% larger.
Crack Shot
Level Requirement 7
Rank 1 All pistols now have 10% more range and more accuracy when sighted.
Rank 2 All pistols now have 20% more range and even more accuracy when sighted.
Rank 3 All pistols now have 30% more range and much better accuracy when sighted.
Rifleman
Level Requirement 8
Rank 1 Your non-automatic rifles now do +10% damage.
Rank 2 Your non-automatic rifles now do +15% damage.
Rank 3 Your non-automatic rifles now do +20% damage.
Skeet Shooter
Level Requirement 10
Rank 1 Your shotguns have improved accuracy and spread.
Rank 2 Your shotguns have even better accuracy and spread.
Rank 3 Your shotguns have excellent accuracy and spread.
Pannapictagraphist
Level Requirement 11
Rank 1 You hear directional audio when in range of a Magazine.
Exterminator
Level Requirement 14
Rank 1 Your attacks ignore 25% armor of any insect.
Rank 2 Your attacks ignore 50% armor of any insect.
Rank 3 Your attacks ignore 75% armor of any insect.
Commando
Level Requirement 15
Rank 1 Basic combat training means automatic rifles do +10% damage.
Rank 2 Basic combat training means automatic rifles do +15% damage.
Rank 3 Basic combat training means automatic rifles do +20% damage.
Percepti-Bobble
Level Requirement 16
Rank 1 You hear directional audio when in range of a Bobblehead.
Ground Pounder
Level Requirement 18
Rank 1 Automatic rifles now reload 10% faster and have better hip fire accuracy.
Rank 2 Automatic rifles reload 20% faster and have even better hip fire accuracy.
Rank 3 Automatic rifles reload 30% faster and have excellent hip fire accuracy.
Expert Picklock
Level Requirement 19
Rank 1 Gain +1 lockpicking skill, and the lockpicking sweet spot is 10% larger.
Expert Rifleman
Level Requirement 20
Rank 1 Your non-automatic rifles now do +10% damage.
Rank 2 Your non-automatic rifles now do +15% damage.
Rank 3 Your non-automatic rifles now do +20% damage.
Fortune Finder
Level Requirement 22
Rank 1 You hear directional audio when in range of a Caps Stash.
Night Person
Level Requirement 24
Rank 1 Gain +1 INT and +1 PER between the hours of 6:00 p.m. and 6:00 a.m.
Rank 2 Gain +2 INT and +2 PER between the hours of 6:00 p.m. and 6:00 a.m.
Rank 3 Gain +3 INT and +3 PER between the hours of 6:00 p.m. and 6:00 a.m.
Expert Commando
Level Requirement 25
Rank 1 Rigorous combat training means automatic rifles do +10% damage.
Rank 2 Rigorous combat training means automatic rifles do +15% damage.
Rank 3 Rigorous combat training means automatic rifles do +20% damage.
Awareness
Level Requirement 27
Rank 1 (Cost 2) You can view a target’s specific damage resistances in V.A.T.S.
Sniper
Level Requirement 28
Rank 1 Gain improved control and hold your breath 50% longer while aiming scopes.
Rank 2 Gain improved control and hold your breath 60% longer while aiming scopes.
Rank 3 Gain improved control and hold your breath 75% longer while aiming scopes.
Tank Killer
Level Requirement 30
Rank 1 Your rifles ignore 12% armor and have a 3% chance to stagger.
Rank 2 Your rifles ignore 24% armor and have a 6% chance to stagger.
Rank 3 Your rifles ignore 36% armor and have a 9% chance to stagger.
Refractor
Level Requirement 32
Rank 1 Gain +10 Energy Resistance.
Rank 2 Gain +20 Energy Resistance.
Rank 3 Gain +30 Energy Resistance.
Rank 4 Gain +40 Energy Resistance.
Glow Sight
Level Requirement 33
Rank 1 Deal +20% damage to Glowing Enemies.
Rank 2 Deal +40% damage to Glowing Enemies.
Rank 3 Deal +60% damage to Glowing Enemies.
Grenadier
Level Requirement 35
Rank 1 Your explosives detonate with a 50% larger radius.
Rank 2 Your explosives detonate with twice the radius.
Long Shot
Level Requirement 37
Rank 1 Your rifles have 10% more range and more accuracy when sighted.
Rank 2 Your rifles have 20% more range and even more accuracy when sighted.
Rank 3 Your rifles have 30% more range and excellent accuracy when sighted.
Fire in the Hole
Level Requirement 38
Rank 1 See a throwing arc when tossing thrown weapons, and they fly 15% further.
Rank 2 See a throwing arc when tossing thrown weapons, and they fly 30% further.
Rank 3 See a throwing arc when tossing thrown weapons, and they fly 50% further.
Master Picklock
Level Requirement 40
Rank 1 Gain +1 lockpicking skill, and the lockpicking sweet spot is 10% larger.
Master Rifleman
Level Requirement 42
Rank 1 Your non-automatic rifles now do +10% damage.
Rank 2 Your non-automatic rifles now do +15% damage.
Rank 3 Your non-automatic rifles now do +20% damage.
Master Commando
Level Requirement 45
Rank 1 Lifelong combat training means automatic rifles do +10% damage.
Rank 2 Lifelong combat training means automatic rifles do +15% damage.
Rank 3 Lifelong combat training means automatic rifles do +20% damage.
Night Eyes
Level Requirement 50
Rank 1 (2 Points) Gain Night Vision while sneaking between 6:00 PM and 6:00 AM.

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Endurance Perk Cards[edit]

Endurance affects your character’s health, disease resistance, and the Action Point drain cost while sprinting. These cards deal mostly in being able to maintain hunger and thirst, and avoid unwanted radidation.

Lead Belly
Level Requirement 2
Rank 1 Take 30% less radiation from eating or drinking.
Rank 2 Take 60% less radiation from eating or drinking.
Rank 3 You take no radiation from eating or drinking.
Dromedary
Level Requirement 3
Rank 1 All drinks quench thirst by an additional 25%.
Rank 2 All drinks quench thirst by an additional 50%.
Rank 3 All drinks quench thirst by an additional 75%.
Iron Stomach
Level Requirement 4
Rank 1 Your chance to catch a disease from food is reduced by 30%.
Rank 2 Your chance to catch a disease from food is reduced by 60%.
Rank 3 Your chance to catch a disease from food is reduced by 90%.
Slow Metabolizer
Level Requirement 5
Rank 1 All food satisfies hunger by an additional 25%.
Rank 2 All food satisfies hunger by an additional 50%.
Rank 3 All food satisfies hunger by an additional 75%.
Thirst Quencher
Level Requirement 6
Rank 1 Drinking any liquid has a 30% reduced chance to cause Disease.
Rank 2 Drinking any liquid has a 60% reduced chance to cause Disease.
Rank 3 Drinking any liquid has a 90% reduced chance to cause Disease.
Good Doggy
Level Requirement 8
Rank 1 Eating dog food is now three times as beneficial.
Natural Resistance
Level Requirement 10
Rank 1 You are 30% less likely to catch a disease from the environment.
Rank 2 You are 60% less likely to catch a disease from the environment.
Rank 3 You are 90% less likely to catch a disease from the environment.
Hydro Fix
Level Requirement 11
Rank 1 Chems generate 50% less thirst.
Rank 2 Chems no longer generate thirst.
Rejuvenated
Level Requirement 11
Rank 1 You gain increased benefit from being Well Fed or Well Hydrated.
Rank 2 You gain much more increased benefit from being Well Fed or Well Hydrated.
Cola Nut
Level Requirement 14
Rank 1 Nuka-Cola products are now twice as beneficial.
Rank 2 Nuka-Cola products are now three times as beneficial.
Cannibal
Level Requirement 15
Rank 1 Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and Hunger.
Rank 2 Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores more Health and Hunger.
Rank 3 Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores even more Health and Hunger.
Vaccinated
Level Requirement 16
Rank 1 Chance of catching a disease from creatures is reduced by 30%.
Rank 2 Chance of catching a disease from creatures is reduced by 60%.
Rank 3 Chance of catching a disease from creatures is reduced by 90%.
Munchy Resistance
Level Requirement 17
Rank 1 Using chems induces 50% less hunger.
Rank 2 Chems now never induce hunger.
Homebody
Level Requirement 19
Rank 1 Gain gradual health regeneration while in your camp or workshop.
Rank 2 Gain improved health and limb regeneration while in your camp or workshop.
Adamantium Skeleton
Level Requirement 21
Rank 1 Your limb damage is now reduced by 30%.
Rank 2 Your limb damage is now reduced by 60%.
Rank 3 Your limb damage is now reduced completely eliminated.
Solar Powered
Level Requirement 22
Rank 1 Gain +1 STR and +1 END between the hours of 6:00 A.M. and 6:00 P.M.
Rank 2 Gain +2 STR and +2 END between the hours of 6:00 A.M. and 6:00 P.M.
Rank 3 Gain +2 STR and +2 END between the hours of 6:00 A.M. and 6:00 P.M.
Chem Find
Level Requirement 23
Rank 1 Any Chems you take last 30% longer.
Rank 2 Any Chems you take last 60% longer.
Rank 3 Any Chems you take last 100% longer.
Aquagirl / Aquaboy
Level Requirement 26
Rank 1 You no longer take Rad damage from swimming and can breathe underwater.
Fireproof
Level Requirement 27
Rank 1 Immediately gain +20 Fire Resistance.
Rank 2 Immediately gain +40 Fire Resistance.
Rank 3 Immediately gain +60 Fire Resistance.
Ironclad
Level Requirement 30
Rank 1 Gain 10 Damage and Energy Resistance while not wearing Power Armor.
Rank 2 Gain 20 Damage and Energy Resistance while not wearing Power Armor.
Rank 3 Gain 30 Damage and Energy Resistance while not wearing Power Armor.
Rank 4 Gain 40 Damage and Energy Resistance while not wearing Power Armor.
Rank 5 Gain 50 Damage and Energy Resistance while not wearing Power Armor.
Nocturnal Fortitude
Level Requirement 31
Rank 1 Gain +20 Max Health between the hours of 6:00 PM and 6:00 AM.
Rank 2 Gain +40 Max Health between the hours of 6:00 PM and 6:00 AM.
Revenant
Level Requirement 32
Rank 1 Gain a +25% damage bonus for 2 minutes when a player revives you.
Rank 2 Gain a +50% damage bonus for 2 minutes when a player revives you.
Rad Resistant
Level Requirement 34
Rank 1 Gain +10 Radiation Resistance.
Rank 2 Gain +20 Radiation Resistance.
Rank 3 Gain +30 Radiation Resistance.
Rank 4 Gain +40 Radiation Resistance.
Ghoulish
Level Requirement 36
Rank 1 Radiation now regenerates your lost Health.
Rank 2 Radiation now regenerates more of your lost Health.
Rank 3 Radiation now regenerates even more your lost Health.
Radicool
Level Requirement 38
Rank 1 The greater your Rads, the greater your strength (to a max of +5 STR).
Professional Drinker
Level Requirement 39
Rank 1 (Cost – 3) There’s no chance you’ll get addicted to alcohol.
All Night Long
Level Requirement 41
Rank 1 You suffer 20% less from hunger and thirst.
Rank 2 You suffer 40% less from hunger and thirst.
Rank 3 You suffer 60% less from hunger and thirst.
Chem Resistant
Level Requirement 43
Rank 1 Your half as likely to get addicted when consuming Chems.
Rank 2 There’s no chance you’ll get addicted to Chems.
Sun Kissed
Level Requirement 45
Rank 1 Slowly regen radiation damage between the hours of 6:00 AM and 6:00PM.
Rank 2 Quickly regen radiation damage between the hours of 6:00 AM and 6:00PM.
Photosynthetic
Level Requirement 47
Rank 1 Gain health regen between the hours of 6:00 AM and 6:00 PM.
Rank 2 Gain improved health regen between the hours of 6:00 AM and 6:00 PM.
Lifegiver
Level Requirement 50
Rank 1 Gain a total of +15 Max HP.
Rank 2 Gain a total of +30 Max HP.
Rank 3 Gain a total of +45 Max HP.

Charisma Perk Cards[edit]

Charisma is quite different in Fallout 76 with a focus on group interactions — like sharing higher point Perks — and potential for better rewards and prices when bartering. These cards mostly deal with improving the abilities of your teammates.

Inspirational
Level Requirement 2
Rank 1 When you are on a team, gain 5% more EXP.
Rank 2 When you are on a team, gain 10% more EXP.
Rank 3 When you are on a team, gain 15% more EXP.
Happy Camper
Level Requirement 3
Rank 1 Hunger and thirst grow 40% more slowly when in camp or in a team workshop.
Rank 2 Hunger and thirst grow 80% more slowly when in camp or in a team workshop.
Lone Wanderer
Level Requirement 4
Rank 1 (Cost: 2) When adventuring alone, take 10% less damage and gain 10% AP regen.
Rank 2 When adventuring alone, take 15% less damage and gain 20% AP regen.
Rank 3 When adventuring alone, take 20% less damage and gain 30% AP regen.
Bodyguards
Level Requirement 6
Rank 1 Gain 6 Damage & Energy Resist (max 18) for each teammate excluding you.
Rank 2 Gain 8 Damage & Energy Resist (max 24) for each teammate excluding you.
Rank 3 Gain 10 Damage & Energy Resist (max 30) for each teammate excluding you.
Rank 4 Gain 12 Damage & Energy Resist (max 36) for each teammate excluding you.
Hard Bargain
Level Requirement 7
Rank 1 Buying and selling prices at vendors are better.
Rank 2 Buying and selling prices at vendors are even better.
Rank 3 Buying and selling prices at vendors are now much better.
E.M.T.
Level Requirement 9
Rank 1 Players you revive come back with health regen for 15 seconds.
Rank 2 Players you revive come back with improved health regen for 30 seconds.
Rank 3 Players you revive come back with high health regen for 60 seconds.
Bloodsucker
Level Requirement 11
Rank 1 Blood Packs now satisfy thirst, no longer irradiate, and heal 50% more.
Rank 2 Blood Packs now satisfy more thirst, no longer irradiate, and heal 100% more.
Rank 3 Blood Packs now greatly satisfy thirst, no longer irradiate, and heal 150% more.
Magnetic Personality
Level Requirement 13
Rank 1 Gain 1 Charisma for each teammate, excluding yourself.
Rank 2 Gain 2 Charisma for each teammate, excluding yourself.
Field Surgeon
Level Requirement 15
Rank 1 (Cost 2) Stimpaks and Radaway will work much more quickly.
Happy-Go-Lucky
Level Requirement 17
Rank 1 Your Luck is increased by 2 while under the influence of alcohol.
Rank 2 Your Luck is increased by 2 while under the influence of alcohol.
Injector
Level Requirement 19
Rank 1 Players you revive have +6 Action Point regen for 10 minutes.
Rank 2 Players you revive have +12 Action Point regen for 10 minutes.
Rank 3 Players you revive have +18 Action Point regen for 10 minutes.
Team Medic
Level Requirement 20
Rank 1 Your stimpaks now also heal nearby teammates for half the normal strength.
Rank 2 Your stimpaks now also heal nearby teammates for 75% of normal strength.
Rank 3 Your stimpaks now also heal nearby teammates for their full strength.
Quack Surgeon
Level Requirement 22
Rank 1 Revive other players with liquor!
Party Girl / Party Guy
Level Requirement 24
Rank 1 (Cost – 2) The effects of alcohol are doubled.
Travel Agent
Level Requirement 26
Rank 1 You pay 30% fewer Caps when Fast Traveling.
Healing Hands
Level Requirement 28
Rank 1 Players you revive are cured of all Rads.
Animal Friend
Level Requirement 30
Rank 1 Aim your gun at any Animal below you level for a 25% chance to pacify it.
Rank 2 Aim your gun at any Animal below you level for a 50% chance to pacify it.
Rank 3 Aim your gun at any Animal below you level for a 75% chance to pacify it.
Overly Generous
Level Requirement 32
Rank 1 Rads increase your chance to inflict 25 Rads with melee attacks.
Rank 2 Rads increase your chance to inflict 50 Rads with melee attacks.
Anti-Epidemic
Level Requirement 34
Rank 1 Your disease cures have a 50% chance to cure a disease on a nearby teammate.
Rank 2 Your disease cures always cure a disease on a nearby teammate.
Spiritual Healer
Level Requirement 36
Rank 1 You regenerate health for 5 seconds after reviving another player.
Rank 2 You regenerate more health for 7 seconds after reviving another player.
Rank 3 You regenerate even more health for 10 seconds after reviving another player.
Squad Maneuvers
Level Requirement 37
Rank 1 Run 10% faster when part of a team.
Rank 2 Run 20% faster when part of a team.
Philanthropist
Level Requirement 39
Rank 1 Restore some of your team’s hunger and thirst when you eat or drink.
Rank 2 Restore more of your team’s hunger and thirst when you eat or drink.
Rank 3 Restore much more of your team’s hunger and thirst when you eat or drink.
Suppressor
Level Requirement 40
Rank 1 Reduce your target’s output damage by 10% for 2 seconds after your attack.
Rank 2 Reduce your target’s output damage by 20% for 2 seconds after your attack.
Rank 3 Reduce your target’s output damage by 30% for 2 seconds after your attack.
Strange in Numbers
Level Requirement 42
Rank 1 Positive mutation effects are +25% stronger if teammates are mutated too.
Rad Sponge
Level Requirement 44
Rank 1 When affected by Rads, you periodically heal 80 rads on nearby teammates.
Rank 2 When affected by Rads, you periodically heal 140 rads on nearby teammates.
Rank 3 When affected by Rads, you periodically heal 200 rads on nearby teammates.
Tenderizer
Level Requirement 48
Rank 1 Make your target receive 5% more damage for 5 seconds after you attack.
Rank 2 Make your target receive 6% more damage for 7 seconds after you attack.
Rank 3 Make your target receive 7% more damage for 10 seconds after you attack.
Friendly Fire
Level Requirement 48
Rank 1 Teammates hit by your flame weapons regen health briefly (excludes Molotovs).
Rank 2 Teammates hit by your flame weapons regen more health briefly (excludes Molotovs).
Rank 3 Teammates hit by your flame weapons regen even more health (excludes Molotovs).
Wasteland Whisperer
Level Requirement 50
Rank 1 Aim your gun at a creature below your level for a 25% chance to pacify it.
Rank 2 Aim your gun at a creature below your level for a 50% chance to pacify it.
Rank 3 Aim your gun at a creature below your level for a 75% chance to pacify it.

Intelligence Perk Cards[edit]

Intelligence determines your character’s ability to hack and affects the durability of crafted items and return from scrapping items. Many of these cards deal with either increasing your ability to craft items, or perform better with energy weapons and power armor.

First Aid
Level Requirement 2
Rank 1 Stimpacks restore 15% more health.
Rank 2 Stimpacks restore 30% more health.
Rank 3 Stimpacks restore 45% more health.
Pharmacist
Level Requirement 3
Rank 1 RadAway removes 30% more radiation.
Rank 2 RadAway removes 60% more radiation.
Rank 3 RadAway removes twice as much radiation.
Hacker
Level Requirement 4
Rank 1 Gain +1 Hacking skill, and terminal lock-out tie is reduced.
Licensed Plumber
Level Requirement 5
Rank 1 Your pipe weapons break 30% more slowly and are cheaper to repair.
Rank 2 Your pipe weapons break 60% more slowly and are cheaper to repair.
Rank 3 Your pipe weapons break 90% more slowly and are cheaper to repair.
Makeshift Warrior
Level Requirement 9
Rank 1 Melee weapons break 10% slower and you can craft Tier 1 melee weapons (Plans Required).
Rank 2 Melee weapons break 20% slower and you can craft Tier 2 melee weapons (Plans Required).
Rank 3 Melee weapons break 30% slower and you can craft Tier 3 melee weapons (Plans Required).
Rank 4 Melee weapons break 40% slower and you can craft Tier 4 melee weapons (Plans Required).
Rank 45 Melee weapons break 50% slower and you can craft Tier 5 melee weapons (Plans Required).
Demolition Expert
Level Requirement 10
Rank 1 Your explosives deal +20% damage.
Rank 2 Your explosives deal +40% damage.
Rank 3 Your explosives deal +60% damage.
Rank 4 Your explosives deal +80% damage.
Rank 5 Your explosives deal +100% damage.
Gunsmith
Level Requirement 11
Rank 1 Guns break 10% slower and you can craft Tier 1 guns (Plans required).
Rank 2 Guns break 20% slower and you can craft Tier 2 guns (Plans required).
Rank 3 Guns break 30% slower and you can craft Tier 3 guns (Plans required).
Rank 4 Guns break 40% slower and you can craft Tier 4 guns (Plans required).
Rank 5 Guns break 50% slower and you can craft Tier 5 guns (Plans required).
Scrapper
Level Requirement 13
Rank 1 Obtain more components when you scrap weapons and armor.
Armorer
Level Requirement 15
Rank 1 You can now craft advanced Armor Mods (Plans required).
Rank 2 Crafting armor now costs fewer materials.
Rank 3 Your crafted armor has improved durability.
Contractor
Level Requirement 18
Rank 1 Crafting workshop items now costs 25% fewer materials.
Rank 2 Crafting workshop items now costs 50% fewer materials.
Science
Level Requirement 20
Rank 1 You can now craft energy guns (Plans required).
Rank 2 You can now craft Rank 1 Energy Gun Mods (Plans required).
Expert Hacker
Level Requirement 22
Rank 1 Gain +1 hacking skill and terminal lock-out time is reduced.
Fix It Good
Level Requirement 27
Rank 1 You can repair Armor and Power Armor to 130% of normal maximum condition.
Rank 2 You can repair Armor and Power Armor to 160% of normal maximum condition.
Rank 3 You can repair Armor and Power Armor to 200% of normal maximum condition.
Batteries Included
Level Requirement 28
Rank 1 Energy Weapon ammo weighs 30% less.
Rank 2 Energy Weapon ammo weighs 60% less.
Rank 3 Energy Weapon ammo weighs 90% less.
Wrecking Ball
Level Requirement 29
Rank 1 You deal +40% damage to Workshop objects.
Rank 2 You deal +80% damage to Workshop objects.
Rank 3 You deal +120% damage to Workshop objects.
Science Expert
Level Requirement 31
Rank 1 You can now craft Rank 2 energy gun mods (Plans required).
Rank 2 Crafting energy guns now costs fewer materials.
Chemist
Level Requirement 34
Rank 1 You get double the quantity when you craft chems!
Stabilized
Level Requirement 36
Rank 1 In Power Armor, Heavy Guns gain more accuracy and ignore 15% armor.
Rank 2 In Power Armor, Heavy Guns gain even more accuracy and ignore 30% armor.
Rank 3 In Power Armor, Heavy Guns gain excellent accuracy and ignore 45% armor.
Master Hacker
Level Requirement 38
Rank 1 Gain +1 hacking skill and terminal lock-out time is reduced.
Weapon Artisan
Level Requirement 40
Rank 1 You can repair any weapon to 130% of normal maximum condition.
Rank 2 You can repair any weapon to 160% of normal maximum condition.
Rank 3 You can repair any weapon to 200% of normal maximum condition.
Power Smith
Level Requirement 41
Rank 1 You can now craft advanced Power Armor mods (Plans Required).
Rank 2 Crafting Power Armor now requires fewer materials.
Rank 3 Your crafted Power Armor now has improved durability.
Science Master
Level Requirement 43
Rank 1 You can now craft Rank 3 energy gun mods (Plans required).
Rank 2 Your crafted energy guns have improved durability.
Power Patcher
Level Requirement 44
Rank 1 Your Power Armor breaks 20% more slowly and is cheaper to repair.
Rank 2 Your Power Armor breaks 40% more slowly and is cheaper to repair.
Rank 3 Your Power Armor breaks 60% more slowly and is cheaper to repair.
Nerd Rage!
Level Requirement 46
Rank 1 While below 20% Health, gain +20 Damage Resist, +10% Damage, and +15% AP Regen.
Rank 2 While below 20% Health, gain +30 Damage Resist, +15% Damage, and +15% AP Regen.
Rank 3 While below 20% Health, gain +40 Damage Resist, +20% Damage, and +15% AP Regen.
Robotics Expert
Level Requirement 48
Rank 1 Hack an enemy robot for a 25% chance to pacify it.
Rank 2 Hack an enemy robot for a 50% chance to pacify it.
Rank 3 Hack an enemy robot for a 75% chance to pacify it.
Portable Power
Level Requirement 49
Rank 1 All Power Armor Parts and Chassis weights are reduced by 25%.
Rank 2 All Power Armor Parts and Chassis weights are reduced by 50%.
Rank 3 All Power Armor Parts and Chassis weights are reduced by 75%.
Power User
Level Requirement 50
Rank 1 Fusion Cores now last 30% longer.
Rank 2 Fusion Cores now last 60% longer.
Rank 3 Fusion Cores duration is now doubled.

Agility Perk Cards[edit]

Agility is your character’s number of Action Points in V.A.T.S. and determines how well you can sneak. These cards heavily influence your ability to generate action points, sneak, and use smaller weapons.

Action Boy / Action Girl
Level Requirement 2
Rank 1 Action Points regenerate 15% faster.
Rank 2 Action Points regenerate 30% faster.
Rank 3 Action Points regenerate 45% faster.
Born Survivor
Level Requirement 3
Rank 1 Falling below 20% health with automatically use a Stimpak, once every 20s.
Rank 2 Falling below 30% health with automatically use a Stimpak, once every 20s.
Rank 3 Falling below 40% health with automatically use a Stimpak, once every 20s.
Gun Runner
Level Requirement 4
Rank 1 Your running speed is increased by 10% when you have a pistol equipped.
Rank 2 Your running speed is increased by 20% when you have a pistol equipped.
Moving Target
Level Requirement 6
Rank 1 +15 Damage and Energy Resistance while sprinting (No Power Armor).
Rank 2 +30 Damage and Energy Resistance while sprinting (No Power Armor).
Rank 3 +45 Damage and Energy Resistance while sprinting (No Power Armor).
Thru-Hiker
Level Requirement 7
Rank 1 Food and Drink weights are reduced by 30%.
Rank 2 Food and Drink weights are reduced by 60%.
Rank 3 Food and Drink weights are reduced by 90%.
Dead Man Sprinting
Level Requirement 8
Rank 1 Sprint 10% faster at increased AP cost when your health is below 40%.
Rank 2 Sprint 20% faster at increased AP cost when your health is below 50%.
Packin’ Light
Level Requirement 9
Rank 1 Your Pistols weigh 25% less.
Rank 2 Your Pistols weigh 50% less.
Rank 3 Your Pistols weigh 75% less.
Guerrilla
Level Requirement 10
Rank 1 Your automatic pistols do +10% damage.
Rank 2 Your automatic pistols do +15% damage.
Rank 3 Your automatic pistols do +20% damage.
Gunslinger
Level Requirement 12
Rank 1 Your non-automatic pistols do +10% damage.
Rank 2 Your non-automatic pistols do +15% damage.
Rank 3 Your non-automatic pistols do +20% damage.
Marathoner
Level Requirement 13
Rank 1 Sprinting consumes 20% fewer Action Points.
Rank 2 TBA
Rank 3 TBA
Ninja
Level Requirement 15
Rank 1 Sneak attacks with melee weapons do 2.3x normal damage.
Rank 2 Sneak attacks with melee weapons do 2.6x normal damage.
Rank 3 Sneak attacks with melee weapons do 3x normal damage.
Evasive
Level Requirement 17
Rank 1 Each AGI point adds +1 Damage and Energy Resist (max 15 – no Power Armor).
Rank 2 Each AGI point adds +2 Damage and Energy Resist (max 30 – no Power Armor).
Rank 3 Each AGI point adds +3 Damage and Energy Resist (max 45 – no Power Armor).
Modern Renegade
Level Requirement 18
Rank 1 Gain Pistol hip fire accuracy and a +2% chance to cripple a limb.
Rank 2 Gain more Pistol hip fire accuracy and a +3% chance to cripple a limb.
Rank 3 Gain excellent Pistol hip fire accuracy and a +4% chance to cripple a limb.
Sneak
Level Requirement 20
Rank 1 You are 25% harder to detect while sneaking.
Rank 2 You are 50% harder to detect while sneaking.
Rank 3 You are 75% harder to detect while sneaking.
Home Defense
Level Requirement 22
Rank 1 You can disarm traps and craft better traps and turrets (Plans required).
Rank 2 You can disarm traps and craft advanced traps and turrets (Plans required).
Rank 3 You can disarm traps and craft expert traps and turrets (Plans required).
Expert Gunslinger
Level Requirement 24
Rank 1 Your non-automatic pistols do +10% damage.
Rank 2 Your non-automatic pistols do +15% damage.
Rank 3 Your non-automatic pistols do +20% damage.
Expert Guerrilla
Level Requirement 25
Rank 1 Your automatic pistols do +10% damage.
Rank 2 Your automatic pistols do +15% damage.
Rank 3 Your automatic pistols do +20% damage.
Covert Operative
Level Requirement 27
Rank 1 Your ranged sneak attacks deal 2.15x normal damage.
Rank 2 Your ranged sneak attacks deal 2.3x normal damage.
Rank 3 Your ranged sneak attacks deal 2.5x normal damage.
Enforcer
Level Requirement 30
Rank 1 Your shotguns gain a 5% stagger chance and a 10% chance to cripple a limb.
Rank 2 Your shotguns gain a 10% stagger chance and a 20% chance to cripple a limb.
Rank 3 Your shotguns gain a 15% stagger chance and a 30% chance to cripple a limb.
Goat Legs
Level Requirement 32
Rank 1 Take 40% less damage from falling
Rank 2 Take 80% less damage from falling.
Ammosmith
Level Requirement 34
Rank 1 Produce 40% more rounds when crafting ammunition.
Rank 2 Produce 80% more rounds when crafting ammunition.
Escape Artist
Level Requirement 35
Rank 1 Sneak to lose enemies, and running no longer affects stealth.
Mister Sandman
Level Requirement 37
Rank 1 At night your silenced weapons do an additional 25% snake attack damage.
Rank 2 At night your silenced weapons do an additional 50% snake attack damage.
Light Footed
Level Requirement 38
Rank 1 While sneaking, you never trigger mines or floor-based traps.
White Knight
Level Requirement 39
Rank 1 Your armor breaks 30% more slowly and is cheaper to repair.
Rank 2 Your armor breaks 60% more slowly and is cheaper to repair.
Rank 3 Your armor breaks 90% more slowly and is cheaper to repair.
Master Gunslinger
Level Requirement 41
Rank 1 Your non-automatic pistols do +10% damage.
Rank 2 Your non-automatic pistols do +15% damage.
Rank 3 Your non-automatic pistols do +20% damage.
Master Guerrilla
Level Requirement 43
Rank 1 Your automatic pistols do +10% damage.
Rank 2 Your automatic pistols do +15% damage.
Rank 3 Your automatic pistols do +20% damage.
Dodgy
Level Requirement 45
Rank 1 Spend 30 Action Points to avoid 10% of each enemy attack.
Rank 2 Spend 30 Action Points to avoid 20% of each enemy attack.
Rank 3 Spend 30 Action Points to avoid 30% of each enemy attack.
Adrenaline
Level Requirement 47
Rank 1 Stealth Boys last twice as long.
Rank 2 Stealth Boys last three times as long.
Rank 3 Stealth Boys last four times as long.
Adrenaline
Level Requirement 49
Rank 1 Gain +6% (Max 36%) damage for 30 seconds per kill. Duration refreshes with each kill.
Rank 2 Gain +7% (Max 42%) damage for 30 seconds per kill. Duration refreshes with each kill.
Rank 3 Gain +8% (Max 48%) damage for 30 seconds per kill. Duration refreshes with each kill.
Rank 4 Gain +9% (Max 54%) damage for 30 seconds per kill. Duration refreshes with each kill.
Rank 5 Gain +10% (Max 60%) damage for 30 seconds per kill. Duration refreshes with each kill.
Gun Fu
Level Requirement 50
Rank 1 V.A.T.S. swaps target on kill with +10% damage on your next target.
Rank 2 V.A.T.S. swaps target on kill with +10% damage, then 20% on your next two targets.
Rank 3 V.A.T.S. swaps target on kill with +10% damage, then 20% and 30% on your next 3 targets.

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Luck Perk Cards[edit]

Luck determines your character’s “recharge rate of Critical Hits” and the quality of items you find. These perk cards can influence everything from critical damage, to finding additional items, and getting help from a mysterious friend.

Pharma Farma
Level Requirement 2
Rank 1 40% chance to find extra aid chems when you search a chem container.
Rank 2 60% chance to find extra aid chems when you search a chem container.
Rank 3 80% chance to find extra aid chems when you search a chem container.
Scrounger
Level Requirement 3
Rank 1 40% chance to find extra ammo when you Search an annmo container.
Rank 2 60% chance to find extra ammo when you Search an annmo container.
Rank 3 80% chance to find extra ammo when you Search an annmo container.
Serendipity
Level Requirement 5
Rank 1 While below 30% health, gain a 15% chance to avoid damage.
Rank 2 While below 30% health, gain a 30% chance to avoid damage.
Rank 3 While below 30% health, gain a 45% chance to avoid damage.
Can Do!
Level Requirement 7
Rank 1 40% chance to find an extra canned good when you Search a food container.
Rank 2 60% chance to find an extra canned good when you Search a food container.
Rank 3 80% chance to find an extra canned good when you Search a food container.
Good With Salt
Level Requirement 9
Rank 1 Food in your inventory will spoil 30% more slowly.
Rank 2 Food in your inventory will spoil 60% more slowly.
Rank 3 Food in your inventory will spoil 90% more slowly.
Junk Shield
Level Requirement 10
Rank 1 Carry Junk to gain up to 10 Damage and Energy Resistance (No Power Armor).
Rank 2 Carry Junk to gain up to 20 Damage and Energy Resistance (No Power Armor).
Rank 3 Carry Junk to gain up to 30 Damage and Energy Resistance (No Power Armor).
Mystery Meat
Level Requirement 11
Rank 1 Stimpaks may generate edible meat tissue, Higher Rads improve the chance.
Rank 2 Stimpaks generate more edible meat, Higher Rads improve the chance.
Rank 3 Stimpaks generate excessive, edible meat, Higher Rads improve the chance.
Luck of the Draw
Level Requirement 14
Rank 1 Your weapon has a slight chance to repair itself when hitting an enemy.
Rank 2 Chance your weapon will repair itself even more when hitting an enemy.
Rank 3 Change your weapon will greatly repair itself when hitting an enemy.
Cap Collector
Level Requirement 16
Rank 1 You have a chance to find more bottle caps when opening a caps stash.
Rank 2 You have a better chance to find more bottle caps when opening a caps stash.
Rank 3 You always find more bottle caps when opening a caps stash.
Woodchucker
Level Requirement 17
Rank 1 Collect twice as much when harvesting wood.
Psychopath
Level Requirement 20
Rank 1 Every kill in V.A.T.S. has a 5% chance to refill your Critical Meter.
Rank 2 Every kill in V.A.T.S. has a 10% chance to refill your Critical Meter.
Rank 3 Every kill in V.A.T.S. has a 15% chance to refill your Critical Meter.
Dry Nurse
Level Requirement 23
Rank 1 You have a 50% chance to keep your Stimpak when you revive another player.
Lucky Break
Level Requirement 24
Rank 1 Slight chance your equipped armor will repair itself when struck.
Rank 2 Chance your equipped armor will repair itself even more when struck.
Rank 3 Chance your equipped armor will greatly repair itself when struck.
Mysterious Stranger
Level Requirement 26
Rank 1 The Mysterious Stranger will appear occasionally in V.A.T.S to lend a hand.
Rank 2 The Mysterious Stranger appears more often in V.A.T.S to lend a hand.
Rank 3 The Mysterious Stranger appears much more often in V.A.T.S to lend a hand.
Last Laugh
Level Requirement 27
Rank 1 You drop a live grenade from your inventory when you die.
Four Leaf Clover
Level Requirement 29
Rank 1 Each hit in V.A.T.S. has chance to fill your Critical Meter.
Rank 2 Each hit in V.A.T.S. hasa better chance to fill your Critical Meter.
Rank 3 Each hit in V.A.T.S. has an excellent chance to fill your Critical Meter.
Starched Genes
Level Requirement 30
Rank 1 Less chance for you to mutate from rads or for RadAway to cure mutations.
Rank 2 You will never mutate from rads and Radaway will never cure mutations.
One Gun Army
Level Requirement 31
Rank 1 Heavy Guns gain a 4% stagger chance and a 4% chance to cripple a limb.
Rank 2 Heavy Guns gain a 8% stagger chance and a 8% chance to cripple a limb.
Rank 3 Heavy Guns gain a 12% stagger chance and a 12% chance to cripple a limb.
Grim Reaper’s Sprint
Level Requirement 33
Rank 1 Any kill in V.A.T.S. has a 15% chance to restore all Action Points.
Rank 2 Any kill in V.A.T.S. has a 25% chance to restore all Action Points.
Rank 3 Any kill in V.A.T.S. has a 35% chance to restore all Action Points.
Storm Chaser
Level Requirement 35
Rank 1 Gain health regeneration while outside during rain or Rad Storms.
Rank 2 Gain high health regeneration while outside during rain or Rad Storms.
Tormentor
Level Requirement 37
Rank 1 Your rifle attacks have a 5% chance of crippling a limb.
Rank 2 Your rifle attacks have a 10% chance of crippling a limb.
Rank 3 Your rifle attacks have a 15% chance of crippling a limb.
Ricochet
Level Requirement 38
Rank 1 Gain a 6% chance to deflect back some of enemies’ ranged damage (excludes PvP).
Rank 2 Gain a 12% chance to deflect back some of enemies’ ranged damage (excludes PvP).
Rank 3 Gain a 18% chance to deflect back some of enemies’ ranged damage (excludes PvP).
Quick Hands
Level Requirement 40
Rank 1 Gain a 6% chance to instantly reload when your clip is empty.
Rank 2 Gain a 12% chance to instantly reload when your clip is empty.
Rank 3 Gain a 18% chance to instantly reload when your clip is empty.
Bloody Mess
Level Requirement 42
Rank 1 5% bonus damage means enemies may explode into a gory red mess.
Rank 2 10% bonus damage means enemies may explode into a gory red mess.
Rank 3 15% bonus damage means enemies may explode into a gory red mess.
Critical Savvy
Level Requirement 44
Rank 1 Critical Hits now only consume 85% of your critical meter.
Rank 2 Critical Hits now only consume 70% of your critical meter.
Rank 3 Critical Hits now only consume 55% of your critical meter.
Class Freak
Level Requirement 46
Rank 1 The negative effects of your mutations are reduced by 25%.
Rank 2 The negative effects of your mutations are reduced by 50%.
Rank 3 The negative effects of your mutations are reduced by 75%.
Better Criticals
Level Requirement 47
Rank 1 V.A.T.S. critical now do +20% damage.
Rank 2 V.A.T.S. critical now do +30% damage.
Rank 3 V.A.T.S. critical now do +40% damage.
Mysterious Savior
Level Requirement 49
Rank 1 A Mysterious Savior will occasionally appear to revive you when downed.
Rank 2 A Mysterious Savior will frequently appear to revive you when downed.
Rank 3 A Mysterious Savior will regularly appear to revive you when downed.
Super Duper
Level Requirement 50
Rank 1 When you craft anything, there is a 10% chance you’ll get double the results.
Rank 2 When you craft anything, there is a 20% chance you’ll get double the results.
Rank 3 When you craft anything, there is a 30% chance you’ll get double the results.

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