The Gwent development team has announced significant changes coming to the digital card game.
A post on the game’s official website details what’s to come in the upcoming revamp, dubbed Gwent Homecoming, after stating the Witcher spinoff had “slowly drifted away from our original vision of standalone Gwent.”
Some of the big changes include adjustments to core mechanics, such as adding benefits to cards placed in their preferred row, potentially getting rid of rows entirely, and fixing imbalances around turn order.
The team plans to revamp the player progression aspect and implement a new leveling system with suitable rewards while bringing back a greater focus on skill and player agency rather than RNG. Cards that aren’t as balanced may still find a place in casual and Arena mode, which was added in February.
Cosmetic changes are also inbound to make the game look and feel more like it fits with the Witcher universe and allow card art to shine more during play.
For fans of the Witcher universe, CD Projekt also announced a new single-player campaign for Gwent called Thronebreaker, which features a new story. When Homecoming concludes, Gwent will go out of beta and Thronebreaker will be released.
The team says it needs six months of development time, during which it will release two updates. The first is coming this month and will introduce faction specific board skins and the missing Premium Cards. The other will arrive in May and “balance out the game (Wardancer included) with a new approach to Create.”