Jade Raymond Leaves EA Motive

the Motive Studios founder has departed from the company.

Motive Studios founder, Jade Raymond, has left the company, according to Electronic Arts.

Samantha Ryan, who currently runs EA’s mobile, Maxis and Bioware, will now oversee Motive Studios as well.

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A representative for EA told IGN in a statement:

“EA Studios is focused on bringing more creative new games and content to players. Laura Miele and her team have taken several steps internally to better support our game makers in this pursuit, such as expanding Samantha Ryan’s portfolio to lead additional studios, including Motive. Samantha is known for driving creative design and supporting game teams so they can bring their visions to life. She is a deeply experienced game-maker with a gameography that spans from The Sims to Batman: Arkham City to No One Lives Forever to the highly-anticipated Anthem. With this change, Jade Raymond has decided to leave Electronic Arts. In her time with us, Jade helped to build great teams, and our projects underway at Motive and other studios continue unchanged. We’re appreciative of all of her efforts, and we wish Jade all the best as she moves on to her next adventure. We are driving greater creativity into everything we do across EA Studios, and we’ll look forward to sharing more in the months to come.”

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Executive and founding member of Ubisoft Toronto, Raymond, left the company in 2014 after 10 years. She was a producer on the original Assassin’s Creed and later an executive producer for Assassin’s Creed 2, along with Tom Clancy’s Splinter Cell Blacklist and Watch Dogs.

Raymond founded EA’s Motive Montreal and lead development on the campaign for Star Wars Battlefront 2. IGN heard this past July that Motive’s Montreal studio currently has an open world game in the works.

Jessie Wade is a news writer for IGN. She can’t wait to see where Jade goes from here. Chat with her on Twitter @jessieannwade.

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